bbsin said:
Look at other action games or even RPGs. IU, SO, DMC, GOW, NG, etc and compare. Heck even Jet Li's PS2/xbox game (which had stick action controls) looks more fluid than this. That's what I'm talking about. The animations are all chopped up and unpolished, especially when the main character is trying to combo and sliding around the map. I'm not going to say that the combat is poorly done since the reason why it looks like this is because Dyack said the stick actions and sliding is meant to make grinding a more effortless task, which is why i question the entire premise and goal of the game instead. Regardless, unlike what Jaggedsac and you constantly imply. TooHuman IS an action game and CAN/WILL be compared to others, espeically since SiliconKnights insist that combat and combos are the biggest factor in TooHuman to begin with. This game has always been an attempt at a console dungeon crawler with added "style", it is what is, and if this attempt fails, then there's no excuse. |
Sure. I can compare Ape Escape 3 and God of War too, since they are both action games too. Thats about what we're doing here. As for the stick mapping for level grinding, I want the link. the animations look extremely polished. Twitchy, but very, very polished.
P.S. The Mass Affection comic is awesome.

GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.







