| *bleu-ocelot* said: Well, maybe that's why it doesn't sell well. Looks good, but lacks substance. imo
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No, that's wrong. The games actually sells very well in Japan, and this game looks to be selling very good, especially for a JRPG published by Namco, that is based on anime.
As far as lack of substance goes: You want shallow? You should go play Eternal Sonata. Despite outward appearances, Tales of Symphonia and Tales of the Abyss have very deep fighting engines with multiple ways to vanquish your foes and fight battles. Combos are also strung between characters, and have an effect on certain in game elements.
Saying this game doesn't sell well because the fighting engine is shallow, is like saying the Titanic sunk because it wasn't big enough.
It's a completely invalid assertion, not an opinion. If you said, "This is a niche game that doesn't sell well in the US for many reasons, one of which could be lack of depth in the battle engine" that would be a valid opinion. A very wrong and misleading one, but still a valid opinion.
Now, what is an opinion is that it(I assume you mean fighting engine) "lacks substance."
However, you wrote this, did you not, in this very post:
"@OT: Tales of Vesperia looks fantastic. I have no doubt it'll sell well. I played ToS for the Gamecube and liked it for its combat system. I didn't get hooked on the story so much because it was too cliched."
Which I felt was a contradiction. Especially since I also liked the game for its great combat system, character development(not cliched story), and great sense of power-pacing, which is the increased sense of power you get from gaining levels and learning new abilities.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.










