c'mon valve! hurry up with today's update!
Also, I can't wait for the sandwich, if true :D


c'mon valve! hurry up with today's update!
Also, I can't wait for the sandwich, if true :D


| Sqrl said: Update is UP! http://steamgames.com/tf2/heavy/badwater.htm |
kind of boring compared to yesterday's update


ssj12 said:
kind of voring compared to yesterday's update |
You can get a lot of info from the enlarged pics but yeah its pretty lightweight compared to yesterday =/
My guess is that we will get another weapon tomorrow, possibly with a level or some achievement explanations.
This map sounds really fun! I think having it as one large stage is a good idea too, since it'll spur Blu into action. I always hated when I would go through and clear out like all the enemies in an area and die, and no one would come up behind me to push the cart. I do hope we get those achievement explanations tomorrow...
"Your grasp of the obvious is inspiring." - Commander Shepard
"I'm Commander Shepard, and this is my favorite store on the Citadel." Commander Shepard
I support JRPGs on the Xbox 360.
Official member of the Xbox 360 Squad
"Nothing can make it moral to destroy the best. One can't be punished for being good. One can't be penalized for ability. If that is right, then we'd better start slaughtering one another, because there isn't any right at all in the world." - Ayn Rand, Atlas Shrugged
| adajio said: This map sounds really fun! I think having it as one large stage is a good idea too, since it'll spur Blu into action. I always hated when I would go through and clear out like all the enemies in an area and die, and no one would come up behind me to push the cart. I do hope we get those achievement explanations tomorrow... |
Good ramble, I think you covered everything 
Cool new map...it'll be interesting since it's all one big map compared to the separated sections of Gold Rush.


LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )
adajio said:
No more Sasha? Heavy is sad! (Unless he gets Sasha's sister... Natasha?)
|
Oh my gosh!!! I called it! Hahahahahaha!
http://steamgames.com/tf2/heavy/natascha.htm
I think this is a pretty neat weapon, although I wonder just how effective the slow down of the target is. If it is anything like a level 3 sentry, that'd be amazing, and definately worth the -25% in damage!
"Your grasp of the obvious is inspiring." - Commander Shepard
"I'm Commander Shepard, and this is my favorite store on the Citadel." Commander Shepard
I support JRPGs on the Xbox 360.
Official member of the Xbox 360 Squad
"Nothing can make it moral to destroy the best. One can't be punished for being good. One can't be penalized for ability. If that is right, then we'd better start slaughtering one another, because there isn't any right at all in the world." - Ayn Rand, Atlas Shrugged
This is a crapload of stuff, I'm looking forward to the new maps. I wonder what class is going to be next?
I can't wait.

The Heavy's second unlockable, Natascha, slows enemies with her bullets. Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano. Unfortunately, Natascha is slightly weaker than Sasha, so she takes longer to finish off a victim. As a result, Natascha's great against fleeing cowards, such as Scouts & Medics, and less great against anyone actively trying to kill her master. Heavies that like to jump around corners and surprise groups of startled enemy crybabies will also find her very useful, although they should look for a Sasha-wielding enemy Heavy before they leap.

