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Forums - Gaming - 10 industry-shattering stolen exclusives

ClaudeLv250 said:
...Dragon Quest IX?

Who stole it and what did it shatter? The majority of DQ games have been on Nintendo platforms to begin with.

Read the article, its not that long. Basically they say it was presumed the sequal to a game that had always been on consoles would come to the wii or the PS3. While its comon for handhelds to get spinoffs of popular games, having a full fledged successful sequel migrate from a console to a handheld is pretty unheard of.

 



                                           

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Bursche said:
Pete_Beast said:
Halo? It was Nintendo's wasn't it?

 

 No, read the article, it was originally going to be for Mac.

 

but it was also supposed to be released on the PS2



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@scottie

What we have here is a failure to properly evaluate the overall library quality. How did Rare perform on all four respective platforms. Are your judgments based upon quantifiable data or are you letting your perceptions be tinged by nostalgia. Like the man said leave your emotions at the door.

I used IGN for my impartial comparison. The sight is merely more user friendly, and is considered by most to be respectable. What follow are the average scores for Rare by platform. You can use the following link to run the numbers for yourself.

http://games.ign.com/objects/025/025151.html

GameCube 1 game total average of 9.0
Nintendo 64 11 games total average 8.7
Xbox 2 games total average 7.5
Xbox 360 3 games total average 8.4

The data tells the true story. The difference between the 360 and the 64 is one of consistency. Rare has been more consistent on the 360 then it was on the 64. While Rare did bring a fair share of incredible titles to the 64 they also had a few abysmal disappointments. With titles such as Killer Instinct Gold, Mickey's Speedway USA, and even Jet Force Gemini.

Further more if you delve into the realm of flop percentages you will see that across the Xbox family and the Nintendo family the rate is almost identical. Nintendo saw a 17% flop rate while Microsoft has seen a 20% flop rate. So the developer still has the same effective batting average.

The difference between the platforms is minimal being a mere less then half a points difference. That difference isn't even significant enough to not be reversed by a single game being delivered this year. Were BK3 to have a rating of 9.5 or greater. Rare on the 360 could match or outperform Rare on the 64. Which is not inconceivable considering that on the 64 the series averaged a score of 9.5 across two titles.



Rare didn't shatter much beyond fanboy hopes and MS's bank account. They've spent the last two generations impressing no one.

Devil May Cry? I think they are overrating the importance of the series.

Shenume 2? They are DEFINATELY overrating this series. It had a small but loyal following, and it's original console had expired. I don't see how this influenced a damn thing.

And where the hell is Monster Hunter going from Playstation to Nintendo?



Mendicate Bias said:
SaviorX said:
Zelda. Philips CD-I tarnished its good name. j/k

I don't think DMC4 & Halo were exactly 'shattering'. I'm not sure about what the response was to DQIX. The others were understandable & Rare was actually necessary. I don't know anything about Contra/Castlevania or Street Fighter II.

If Halo had gone to the mac and been a huge success then we very well might have seen Apple make a push into the gaming market. As it stands now if you want a gaming computer you get a pc, end of story.

This isn't completely accurate.  Bungie began life as an Mac-only developer, but by the time Halo came around they were developing for the Mac AND PC.  Had MS not purchased Bungie to make Halo an Xbox exclusive launch title, the game would have been simultaneously released on both Mac and PC.

Several Apple executives, including Jobs, destroyed the Mac as a gaming platform.  They kept discouraging game publishers because they felt that games on the Mac would give people the impression that it was a "toy" computer.  By the time Apple realized that FPS and RTS games were driving PC hardware upgrades, the PC was well entrenched as the gaming machine of choice.

So... although having Halo as an exclusive title on the Mac might have helped Apple in the short term, it was already too late for Mac to become the machine of choice for games, and doing a Mac exclusive with Halo wasn't Bungie's plan in any event.

And before someone accuses me of being biased toward PC gaming, I had a Mac as my only home machine during the events, above, and was really disappointed to find that Halo wasn't coming to the Mac for a long, long time.  The game was basically finished for Mac when MS bought Bungie.

 

 



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Street Fighter II was sooo late, and such a bad port that I don't think anyone cared.

Shenmue? We were lucky to get it on any console, I don't think any one was complaining.



I would cite regulation, but I know you will simply ignore it.

@crumas2, if you were a mac head at the time, you would know that bungie was going to release it for the mac then later port it to the pc. part of the failed mac gaming push.




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What the fuck? GTA has ALWAYS been a multiplatform title, exclusivity was never stolen for that.

This list is bull tbh.



 

 
 

I think that some games in the list make no sense.
In my opinion it would be better to list the 10 games that changed the videogames forever



kingofwale said:
how the hell is DMC4 "shattering" by any stretch of the imagination?

The series pushed a lot more PS2's than it did PS3's.

 



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