Munkeh111 said:
Well I have rented Halo 3, and having never played a halo game before, I was expecting it to be good especially after such ridiculously good reviews, and I am very disapointed
To start, the game begins assuming that you have played the first two Halo games before it, so there is absolutely no explanation of what is going on, who is who, and any of the controls. This obviously puts me at a disadvantage because then the story does not make sense, and I do not have any idea who any of the enemies are. I like the setting etc, but I cannot really enjoy it because NO explanation is given for anything, which really does annoy me
Eh, honestly, that's not a good start to an "impressions" mini-review. It's the 2nd sequel, obviously it assumes you've played the first 2 or else it'd waste alot of time on catchup. I'm replaying KH2 at the moment and the cutscene recap at the beginning is pretty damn confusing if you hadn't played the previous 2 games. With MGS4, so what if you know the persons name from the start? Instead of saying "who's that random guy" you'd be asking "Who the F is Otacon?", if you don't know the story, then you don't know the story.
In terms of gameplay, it is certainly nothing special, but with most enemies being weird crawling things, there is not much opportunity for headshots or anything, which does annoy me, especially after playing Gears and Uncharted where you basically have to get headshots constantly. I tend to agree with that, except I'm not sure what you meant by crawling things? also, I'm pretty sure gears and uncharted had it's fair share of "crawling things" which were impossible to get headshots on. What I liked about Halo 3 over those games was that you could take off the armour of enemies with your weapons in order to expose the weak flesh underneath.
Also, the lack of a look down the sights button really annoys me. It's Halo, and alot of other FPS aswell. How do you feel about unreal, Half-life and doom? It's just the traditional. I don't like the lack of down the sight views either buttttt having said that, do we really want every FPS to play the exact same way in a different setting?
Also with the vehicle sections, I just dont understand why games like this hate accelerator buttons. They make it so much easier to control, and the sections are good, but they could be a lot better. But once again, I have no idea what vehicles do what and which one is which, and again some introduction would help.
I might be wrong, but I think the manual provides some details about weapons, enemies and vehicles (could be wrong because I can't remember which is which from the 3 halo games).
Basically, I found the game to be really average, though I will play it through to the end. I would not say it's ground breaking, but it's not an average game (if it were average, then MGS4 and R2 are the only AAA exclusives on the PS3 atm and the rest are average)
I do appriechiate that playing co-op will make it more fun, but I dont have gold so that is not an option. Just a bit of explanation, introductions of weapons etc would help, but the gameplay is fundementally average.
The gameplay is only average because you've played other console FPS that took what Halo perfected and refined it. The reason why Halo 3 gets so much love was because Halo was the first genuinely excellent FPS on a home console, and Halo 3 is the same quality, but now the quality has lifted due to other FPS continuing from what Halo started.
I also dont like the way that they just assume that you have played the first 2. I can understand MGS 4 not giving you a summary of what has previously happened, but just a little bit on info on what happened before would have helped. I have used wiki to find out some plot details of the previous ones, and that has helped, but it just assumes you know who people are, and I have no idea who they are.
I don't think they could sum up 2 games worth of story into the 3rd game. It is a trilogy of games, it's like, did the Return of the King recap on what happened in the first 2 films? Ditto Star Wars trilogies.
Oh yeah, and what the hell are the flood, and why would they include them, I hate it when games do stuff like that and try and make a level of something like survival horror (Uncharted!!!! why would you do it) and that level was just rubbish. It does mix it up, but the vehicle sections do a good enough job of that
I'm not a big fan of the flood levels either, there's one towards the end that's just tedious. I'm guessing they just tried to change up the pace of the game before it got stale.
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