| Aj_habfan said: Gee, isn't that how you say, a "loaded statement". Bwahahahah, classic. Why is Wii exclusive. PSP needs so more Sonic love. |
DS exclusive, you mean? =P
Brian ZuckerGeneral PR Manager, VGChartzbzucker@vgchartz.com
| Aj_habfan said: Gee, isn't that how you say, a "loaded statement". Bwahahahah, classic. Why is Wii exclusive. PSP needs so more Sonic love. |
DS exclusive, you mean? =P
Brian ZuckerGeneral PR Manager, VGChartzbzucker@vgchartz.com
Lol half of these questions are not legit questions you would really ask them. Im looking for real questions.
Brian ZuckerGeneral PR Manager, VGChartzbzucker@vgchartz.com
Also I would like some more information on the battle system. All we really know now is it is turn based.
Bioware, as one of the most famous western RPG developper, is a symbol of the western/american culture (though they're Canadian I think). So for them to develop a game based on a 'Japanese' franchise such as Sonic seems a little out of context.
So I would be interested in asking question about the cultural problem they may have faced, such as :
"Has Sega and the Sonic Team (Japanese) imposed some restriction/obligation on the Storyline/Environment/Character's personality, or was Bioware (American) able to develop all those freely, and make a pure western Sonic ?"
"Has it been easy for the artistic team to handle and respect (did they try to?) the 'manga' design of Sonic & Co, when Bioware is well known for its western design (such as in Neverwinter Nigths, KOTOR, Mass Effect) ? Or was it never a problem ?"
Those are probably badly formulated, but I'm really interested by the american-japanese aspect of the development.
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