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Forums - Sony - Analysis of PSP Publisher Support

http://www.siliconera.com/2008/08/05/trend-analysis-of-psp-publisher-support/

Trend analysis of PSP publisher support

By Spencer . August 5, 2008 . 10:20am

Square Enix seems like one of the strong PSP supporters with the recent announcement of the 3rd Birthday and Final Fantasy Agito XIII shifting from mobile phones to the PSP. However, just a few weeks ago at E3 there weren’t many PSP titles shown. Resistance: Retribution was the most notable announcement from the show and the title Sony Computer Entertainment America seemed most excited about. The reminder of this year’s PSP forecast looks light on the games and this isn’t limited to North America. Even in Japan where the PSP remains immensely popular, thanks in part to Monster Hunter, it feels like retail releases are dwindling.

 

For further examination I put together a set of graphs with the number of released retail games by a handful of publishers throughout the PSP’s life to date. Before we get to the data, please note most of this data is based on games published in Japan. The exceptions to this rule are Electronic Arts, Ubisoft, and Sony Computer Entertainment America (SCEA) which use data based on the number of games published in North America. Pre-merger data for Namco and Bandai were added together to create the Namco Bandai number. Also the 2008 figure has been marked with an asterisk since it is only representative of games announced for a 2008 release to date. For example Dissida: Final Fantasy, Garnet Chronicle, and Patapon 2 were counted in the 2008 figure. Yuusha no Kuse ni Namaikida Or 2 was not since Sony has not announced a release date or window to the public. The 2008 number may, and probably will, change.

 

 

The explosion of PSP games appears to be in 2006 where most publishers peaked. Sony Computer Entertainment Japan (SCEJ) tops this list with a number of internally developed games like P-Kara, Boku no Natsuyasumi Portable, and LocoRoco. SCEJ also picked up the rights to publish Mercury Meltdown, a series of Blood+ titles, and had RPGs like Blade Dancer and Jeanne D'Arc. A handful of PS1 to PSP ports like Bomberman, XI Coliseum, and a revised version of PaRappa the Rapper also helped bump SCEJ to first place. It appears that SCEJ didn’t slow down in the following year and was ramping up in the previous. This trend is due to a number of Yarudora Portable, anime adventure novels, released in 2005 and four volumes of the GPS powered Minna no Golf Jou series released in 2007.

 

Throughout the life of the PSP Sony Computer Entertainment America published fewer games than Japan. Third parties such as D3 Publisher, Atlus, and XSEED took care of SCEJ published titles such as WTF, Monster Summoner: Jewel Kingdom, and Wild Arms XF respectively. The other reason behind the difference in releases is simply not every game published by SCEJ got localized. We never got any of the Bleach games in North America. Sony didn’t bother to release their series of Talkman language helpers here and we missed out on many titles in the Ape Escape series. However, SCEA published games that SCEJ didn’t in Japan like the Syphon Filter series and the Con. Ertain who publishes the peaceful series of DS Zen games took care of the Con in Japan.

 

Sega and Konami are very interesting to analyze since their releases in North America and Japan are largely different. Sega didn’t bother publishing games based on their own franchises like Alien Syndrome, After Burner: Black Falcon or the Sonic Rivals games in Japan. Actually, Japan is just getting Crazy Taxi: Fare Wars this year under the name Crazy Taxi: Double Punch. Sega opted to release Brain Training style titles like Nou ni Kaikan: Aha Taiken, a Kanji trainer, and a GPS powered astronomy guide called Homestar instead. These titles were not released domestically. Konami had a similar situation where a number of Western franchises like Winx Club, Hellboy, and Death Jr. appeared on the PSP in North America. However, these games were not released in Japan most likely due to licensing issues. Konami chose to license Western games like Untold Legends and Spider-Man 2 for Japan in 2006. These titles complements to their trio of arcade shooter collections based on Salamander, Twinbee, and Parodius. Unlike Sega, Konami contributed to the PSP with worldwide releases of their key properties such as Castlevania, Yu-Gi-Oh, Winning Eleven, Silent Hill, and Metal Gear Solid. Namco Bandai brought some of their prime properties to the PSP too such as Gundam and Tales. While we only have one Tales PSP game in North America there are tons of Tales PSP remakes in Japan.

 

Capcom is a really interesting case. While they are making a fortune from the PSP they didn’t really release many games for the platform. After Monster Hunter Portable was released in 2005, Capcom remakes/re-releases surged in 2006. Mega Man: Powered Up, Ultimate Ghosts ‘n Goblins, Street Fighter Alpha 3, and three Finder Love games came out in that year. In 2007 Capcom quietly moved away from the PSP except for making more Monster Hunter games and the Fate/Tiger fighters based on the Fate/Stay Night license. Perhaps Capcom is thinking of quality over quantity.

 

 

As you can see in the second graph Square Enix, another perceived PSP supporter, doesn’t release many games either. So far the bulk of Square Enix published PSP titles have either been remakes or ports and that number just peaked last year. This is changing though with games like Kingdom Hearts: Birth By Sleep and Dissidia: Final Fantasy on the horizon, but will a few original games from Square Enix be enough to satiate PSP owners?

 

After the explosion of 2006 came the drought of 2007 where the number of PSP releases took a significant dip in Japan. Electronic Arts and Ubisoft were still proud supporters of the PSP in North America during this period, but in 2008 Ubisoft seems to have abandoned the PSP. The only game Ubisoft released this year is Chessmaster: The Art of Learning. In the past everything from Ubisoft seemed to get a PSP port.

 

While giants like Electronic Arts seem to be looking elsewhere niche publishers like Irem are sticking with the PSP. This year Irem, the developers of R-Type Command, will publish three games for Sony’s handheld. This is not an insignificant number considering Irem sometimes only releases three games in a single year. Global A (not shown on the graph) is also continuing to support the PSP with simulation/RPG hybrids like Chuumon Shiyouze! Oretachi no Sekai and Acquire just published Ken to Mahou to Gakuen Mono.

 

The well of games has not run dry, but the downward slope seen in 2007 is notable. In 2008 development seems to be sloping upwards, a good sign considering we're only partially through the year. However, seeing the lack of first party releases from Sony Computer Entertainment Japan is alarming.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

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I read this yesterday. Nice read.



Interesting and informative. That seems rare now a days.



hopefully there will be more support for the PSP in the coming months.



                                     

                             End of 2008 Sales:

               Wii- 39 Million 360- 25Million PS3- 22 Million

                          PSN: papasmurf5721

                  

 

         

 

                                                   

      

The Square announcements were pretty big, and may incite more Japanese developers and even Western developers to announce more PSP games.



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson

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Strange that the number of released PSP games peaked in the year when the PSP really started to slow down.



 

 

PapaSmurf5721 said:
hopefully there will be more support for the PSP in the coming months.

 

What's curious is how the PSP was doing such a poor job of selling software for so long, then Monster Hunter Freedom 2G came along and exploded the platform, and now it's moving tons of software (in Japan at least).

It's like the hardware was only selling as a multimedia device up until that killer game came out, and once the gamer population adopted it, it transformed into a gaming platform.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

MontanaHatchet said:
Strange that the number of released PSP games peaked in the year when the PSP really started to slow down.

 

That just illustrates the time it takes to develop games. Publishers saw the system do well early on, so they started a bunch of games and they all happened to release in 2006. I still think part of the PSP's problem in those days was oversaturation for the limited market. There were just way too many games with very few to no stand out titles. The few that were well above average got drowned out by the shear numbers of trash.

With most of the big publishers pulling out and stopping the flood of generic half-assed titles like Rainbow Six, the PSP will be a haven for interesting and innovative ideas from smaller newer devs. The PSP has a huge install base without big publishers spending large amounts of marketing dollars drowning out the competition. Perfect for the little guy unlike the Wii, PS3, or 360.

 



My Top 5:

Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger

My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.