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Forums - Sony - Final Fantasy XII - masterpiece? (possible spoilers)

@zewen_lowe

Un argento?!!! Vamos todavia, yo que pense que era el unico...Siempre dije lo mismo este sitio esta buenisimo, lastima que no hay argentinos...
Pena que seas de Boca...

@Rest of VGChartz

Sorry for the off-topic, I just felt really surprised when I noticed another argentinian posting.
Back on topic, I liked XII, tough I feel like FF should be turn based for ever, even if it is boring. Im very conservasionist with that kind of stuff. What I mean is that the game was OK, but it did not feel like a FF, at least for me...



Wii60+DS owner

Long Time Nintendo loyalist

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bluster said:
@zewen_lowe

Un argento?!!! Vamos todavia, yo que pense que era el unico...Siempre dije lo mismo este sitio esta buenisimo, lastima que no hay argentinos...
Pena que seas de Boca...

@Rest of VGChartz

Sorry for the off-topic, I just felt really surprised when I noticed another argentinian posting.
Back on topic, I liked XII, tough I feel like FF should be turn based for ever, even if it is boring. Im very conservasionist with that kind of stuff. What I mean is that the game was OK, but it did not feel like a FF, at least for me...

Good news is that FFXIII will fo back the the ATB system but still have seamless transition between combat and exploration.  Atleast that was what I heard

 



I was starting to think I was the only who actually liked FFXII. I have already logged over 140 hours into the game. I think people flame the gambit system because they don't know how to use it correctly. My favorite part of FFXII was the fact that there were no more random battles! As for the characters, I didn't care too much for Vaan and Penelo in FFXII, which was too bad since there are supposedly the main characters. Balthier and Fran were freaking awesome though. However, in FFXII Revenant Wings, Vaan and penelo are a little more likeable.

My only gripe with the game is that after you exit the Henne Mines, the only way to get back in is through a teleport crystal (the orange ones), but since I never touched the crystal in the Henne Mines, i can't go back and complete my last hunts :(



cgkc17 said:
I was starting to think I was the only who actually liked FFXII. I have already logged over 140 hours into the game. I think people flame the gambit system because they don't know how to use it correctly. My favorite part of FFXII was the fact that there were no more random battles! As for the characters, I didn't care too much for Vaan and Penelo in FFXII, which was too bad since there are supposedly the main characters. Balthier and Fran were freaking awesome though. However, in FFXII Revenant Wings, Vaan and penelo are a little more likeable.

My only gripe with the game is that after you exit the Henne Mines, the only way to get back in is through a teleport crystal (the orange ones), but since I never touched the crystal in the Henne Mines, i can't go back and complete my last hunts :(

Rest assure you aren't the only one who liked FFXII.  I am still trying to figure out what I though of FFXII as I haven't beaten it yet

 



Riachu said:
Onyxmeth said:
Riachu said:
The one problem I do have with it is that the game can be frustrating at times since you have to know how to set up the gambits. I am trying to fully understand the system but because I can't fully understand it, I resort to grinding which can be quite boring at times. I am 23 hours in the game and I am right before Henne Mines, how far am I into the main story?

You set up the gambits in the order of importance based on the most dire of situations. Your first gambit would be to use a phoenix down if a party member dies. That means that if a member does die, that gambit will take over as priority. If no one is dead, the AI goes to gambit number 2, which should be something about healing a teammate, and or casting a spell that would eliminate status ailments. Your absolute last gambit should be your basic attack.

The gambit system is one of the most brilliant systems i've ever played in an RPG, and I hope the FF series keeps it around. My one and only gripe is the same as twestern's, they don't allow you to acquire the correct gambits from the start, limiting how well your auto pilot will work. In addition, gambits typically pop up after a magic is able to be purchased in the game, so for a few good hours, you have to manually cast it no matter what. My other gripe with it is why should they be purchased? All gambits should be available to be used, and you need to be smart enough to know what your character should be doing. Great system, lousy execution.

Overall solid game. I would recommend it.

 

Thanks for that tip.  I am going back to FFXII once I beat Lost Odyssey

 

If you still have problems with the Gambit system, just PM me and i'll help you set up an effective AI.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



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bluster said:
@zewen_lowe

Un argento?!!! Vamos todavia, yo que pense que era el unico...Siempre dije lo mismo este sitio esta buenisimo, lastima que no hay argentinos...
Pena que seas de Boca...

Bien, otro argentino más y tampoco es de Boca, qué pasa con este sitio???. Acá también está trestres, que es de Racing. Vos de qué cuadro sos?

 

 

Again, sorry for the off-topic




ZenfoldorVGI said:

That said, two lines of thinking enter here, and I think they have basis in reality. The questions you must ask:

A. Did most people who hated the game, finish it?

B. Should you be required to finish a game before you can give a valid opinion?

 

A.  No, I did not finish it.
B.  No, I shouldn't have to finish it to give a valid opinion.

As I said earlier, I gave this game two very valiant tries, putting more than 15 hours into each try.  I already stated my reasons above why I hate the game though it isn't rich in detail.  I wish I could go into more detail, but it was more than a year ago since I last played the game (probably more than two) and I don't make it a point to remember every detail about games I hated that I played a long time ago.

Now on to why I can hate the game.

If I had played the game for two hours and tried to tell everyone it was shit, then yes, you could laugh in my face but I put a lot of time into that game.  A game should not take more than 15 hours to get interesting.  The game could very well get awesome after that 15 hour mark but it doesn't matter because any game that takes 15 hours to get good is a complete failure in my honest opinion.  That game really had almost no redeeming qualities after 15 hours for me: the combat wasn't bad but it isn't something that can last me 120 hours, the story was boring, the characters were terrible, the gambits were a good idea but they did as dumb as possible, and the license system was crap.

So no, you don't have to finish a game to have a valid opinion.  There's no reason to sit through 15 hours of bad gaming to get to the good stuff and I honestly don't know what could have improved that wasn't already ruined in the first 15 hours.



I loved FFXII myself, a lot more than X in fact.

In fact, I liked pretty much every aspect of the game, from the story to the gameplay, to the characters, and even the music which some people say sucks just because it wasn't composed by Nobuo Uematsu (as if he's the only good video game music coposer out there).

The game felt less linear than X to me. There is more freedom of movement around the map, plus more optional quests to do along the way, such as hunts.

To me, the battle system was actually fun, but it did take me a couple hours to get used to it, especially after it throws gambits into the mix. I never set up my gambits beyond an attack leader's target, and healing ones, but I can see how it wold have been beneficial to set up more for certain fights. It just seemed like to much effort at the time. The lack of random battles and having to load battles was great, and it made for much more seamless gameplay.

Overall, FFXII is probably my 4th or 5th favorite of the series.



FF12 is indeed a masterpiece - one of the truly indispensable narratives of the 21st century. The writers somehow tapped into one of the fundamental geopolitical realities of our era -- the end of the US Empire and the rise of a more democratic, multicultural, and multilateral world (including a saner and more democratic America) in its wake.

I know some folks on this list didn't like the story. But when you dig into the script, FF12 is really, *really* complicated. Think of the complexity of a character like Gabranth, who seems to be utterly malevolent at the beginning - only it turns out he's not a cardboard villain at all, but someone who had to make some tough choices... and that's just one minor non-player character. Think of the complexity of the Archadian Empire - how it's not just about military conquest, but also has noble ideals of service and honor, which have been twisted by the accumulation of power. This is world-class scriptwriting.

And I dare anyone to find an interracial romance with the subtlety, breezy wit and downright equality of Fran and Balthier in *any* mainstream work of art in the past twenty years. Other videogames may mention race and gender, but FF12's writers had the courage to confront these issues directly.



My friend is trying to force himself to finish FF12 but everytime he tries the game just makes him sleepy and typically a new DS game he wants will come out derailing his progress once more.