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Forums - Sony - A Sony Exec that praises Nintendo?

Pretty interesting interview of Shu Yoshida, the president of Sony Game Development Studios. But this caught my attention.

VB: How do you view Nintendo’s success? Do you want their gamers?
SY:
Yes. It’s a great success story. They’re focused on easy to pick up games. With great game play. At one point, Nintendo decided in the last generation that they wanted mature audiences on the GameCube. That made it crowded. With the Wii, they then made the decision to focus on what they do best. That really helped separate the focus of the three platforms in this generation. That is helping the growth of this industry. I think Nintendo did well for themselves and they are bringing in new gamers to the industry for all of us.

http://venturebeat.com/2008/07/30/qa-sonys-new-worldwide-game-studio-chief-recalls-the-humble-underdog-years/

Some other items of interest. He really makes it sound like high budget games are not as fun to work on. Also interesting that he uses an iPhone.

VB: Is game development getting more expensive?
SY:
Very much so. That’s why we are having fun with PSN titles. The big disk-based titles are so much work. In the past, when we sold a million units of any game, that was great. But now a million is the breakeven point in disk games. It’s a very stressful business these days. It’s much more fun working on small titles on PSN on less than $1 million budgets. As any producer would do, we look at concepts and decide whether titles are in too small a niche for the Blu-ray disk games (which are far deeper than the casual fare on the PlayStation Network.)
But for PSN, we can proceed.

VB: What is the minimum a game has to sell these days?
SY:
Disk-based games? I would say a million. If you spend $20 million to $30 million, with marketing investment, margins of $35 or $40 on a $60 game, then the recoup point is really high. It depends on the platform. For PSN games, it is $2 million tops. That is a more relaxing experience.

VB: What’s the expectation for the mix of first party and third party?
SY:
We have been very modest as a first party group throughout the history of PlayStation. But first-party presence is important to show what the platform can do. We complement the third parties. In time, we would target 20 percent first-party as a good number. It’s easy to increase the first-party market share if the platform is failing. Third parties would just stop making games. Higher market share for first party wouldn’t mean it’s doing good. We need a balance.

VB: Today, many of the most interesting things in games have to do with social networks. Social gaming summits are drawing a lot of people. Non-game companies are jumping into social games. Should Sony invest in those?
SY:
From the platform view, I upgraded my iPhone to the new OS. I downloaded a bunch of applications. Some of the non-game applications are fun. These things are as much entertainment as games are. When we started our company, we called it Sony Computer Entertainment. We didn’t call it a game company. The vision was to use computing to make something entertaining. In that sense, we always try to redefine what a game is. So we are very excited about social networking. It’s engaging and fun for us as well. That’s why in this generation, we have to engage better with consumers on user-generated content, sharing and critiquing. We can use these to make our games more fun.



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Is someone going to get fire for this?



well atleast hes not lying



tag:"reviews only matter for the real hardcore gamer"

This is not right. How much advertising is spent promoting Boom Blox, Okami Wii or any other third party title?
I see very little here in oz, apart from online which shouldn't cost 20 to 30 mill. It doesn't look as though cost of marketing games is anywhere near the cost of film, nor should it be a definitive cost pressure on the game's profitability.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

An honest Sony executive. Who new they existed?



 


 

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Finally someone speaks the truth.



wow i liked what he said
no BS or anything...



Proud member of the Fierce Fox Force.

 

"I strike spurs onto my Wii controller. And against Sony and MS I fling myself,
unvanquished and unyielding. 'O Wii!!!"

-The Nintendian Philosophy

Interesting interview, strange forum comments...



nice,,this is not just some random guy in sony.This is the president of gaming division(replacement of Phil Harrison)



 

 

 

How long until Kaz, Tretton or Stringer say something stupid again and undoes the glowing impression which this man's honesty has created?

Sony really are their own worst enemy sometimes. They could take a leaf from Yoshida's book and acknowledge all these new possibilities.



WHERE IS MY KORORINPA 3