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Forums - Sales - EA CEO: We should have bet on the Wii

HappySqurriel said:

If I was investing in EA the questions I would like to ask is:

How can you say that this is the only generation where the second and third place consoles are still meaningful? When you account for the difference in development costs there is currently (and probably always will be) far more risk involved in producing a HD game than there was to produce a Gamecube/XBox game or a N64 game.

How long can the HD consoles remain meaningful for? There is a significant risk (for the HD consoles) that the Wii will reach a tipping point (caused by increased third party support) where the Wii can pass 50% or 60% of total market share. Hypothetically speaking, can you really justify spending 2 to 4 times as much to develop a HD game if there is 1.5 (or more) Wii systems on the market for every HD console on the market?

 

Yes, because owners of HD consoles buy more games and the games are more expensive, giving larger profits.



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@slimeattack Doesn't the wii sell more 1st and 3rd party software than the other consoles? So I don't know where you get buy more games. And $10 more isn't anywhere close to making up for the many times more developement costs.



lets hope that they can make something better than ronaldinho with a big head, and lego looking sims this time round. Good job with madden though, but that was pretty much a no brainer.



                                                                           

slimeattack said:

 

Yes, because owners of HD consoles buy more games and the games are more expensive, giving larger profits.

 

I see this constantly stated, but when you account for the number of months of console ownership the difference in software sales is pretty minor across all consoles. On top of this the $10 extra for a HD game doesn't go (entirely) to the publisher, a large portion of this reflects higher licencing fees which are taken to recover the money from selling HD consoles at a loss.



It's a good news for Wii's owner ,I think have chance to get more good games from EA in the future. :D



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HappySqurriel said:

If I was investing in EA the questions I would like to ask is:

How can you say that this is the only generation where the second and third place consoles are still meaningful? When you account for the difference in development costs there is currently (and probably always will be) far more risk involved in producing a HD game than there was to produce a Gamecube/XBox game or a N64 game.

How long can the HD consoles remain meaningful for? There is a significant risk (for the HD consoles) that the Wii will reach a tipping point (caused by increased third party support) where the Wii can pass 50% or 60% of total market share. Hypothetically speaking, can you really justify spending 2 to 4 times as much to develop a HD game if there is 1.5 (or more) Wii systems on the market for every HD console on the market?

 

dev costs are lowering and development times are going to shrink. Once engines are made there is only upgrades needed for future titles. An engine can take years to make but once your in the upgrade part it can take a month to upgrade and half the programmers.

Resistance 1 was in development for a bit over 2 years now Insomniac has produced Resistance 2 in about 2 and Ratchet a year. They are going to have the PSN Ratchet out in the summer less then a year after R&CF was released with improved graphics and gameplay.

Using Insomniac as an example there is zero reason for why any developer would turn away from either HD console. Developers who have to make a new engine for each game are the ones who suffer but the ones who just upgrade the engine, like Epic Games, see cheaper development costs and quicker development time or more time to focus on the game being made.

In the end there is the pay off. HD console games cost $10 then the Wii's due to the development costs being more but in the end after making back development costs profit flows in faster and in larger amounts.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
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Well, they can start by reasonably publishing The Conduit, and hype it like its the Second Coming, and have some kid whisper "Electronic Arts"



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

HappySqurriel said:
slimeattack said:

 

Yes, because owners of HD consoles buy more games and the games are more expensive, giving larger profits.

 

I see this constantly stated, but when you account for the number of months of console ownership the difference in software sales is pretty minor across all consoles. On top of this the $10 extra for a HD game doesn't go (entirely) to the publisher, a large portion of this reflects higher licencing fees which are taken to recover the money from selling HD consoles at a loss.

 

Sony dropped that by like 40% last GDC if I remember right.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 

That $10 has to be split amongst all the players, not just developers. The retailer, licensors and distributor get a cut as well, not to mention blu-ray costs for the PS3. The develop is probably lucky to see $3 from that additional $10.



ssj12 said:
HappySqurriel said:

If I was investing in EA the questions I would like to ask is:

How can you say that this is the only generation where the second and third place consoles are still meaningful? When you account for the difference in development costs there is currently (and probably always will be) far more risk involved in producing a HD game than there was to produce a Gamecube/XBox game or a N64 game.

How long can the HD consoles remain meaningful for? There is a significant risk (for the HD consoles) that the Wii will reach a tipping point (caused by increased third party support) where the Wii can pass 50% or 60% of total market share. Hypothetically speaking, can you really justify spending 2 to 4 times as much to develop a HD game if there is 1.5 (or more) Wii systems on the market for every HD console on the market?

 

dev costs are lowering and development times are going to shrink. Once engines are made there is only upgrades needed for future titles. An engine can take years to make but once your in the upgrade part it can take a month to upgrade and half the programmers.

Resistance 1 was in development for a bit over 2 years now Insomniac has produced Resistance 2 in about 2 and Ratchet a year. They are going to have the PSN Ratchet out in the summer less then a year after R&CF was released with improved graphics and gameplay.

Using Insomniac as an example there is zero reason for why any developer would turn away from either HD console. Developers who have to make a new engine for each game are the ones who suffer but the ones who just upgrade the engine, like Epic Games, see cheaper development costs and quicker development time or more time to focus on the game being made.

In the end there is the pay off. HD console games cost $10 then the Wii's due to the development costs being more but in the end after making back development costs profit flows in faster and in larger amounts.

The problem here is that engines aren't the biggest cost in game development--artwork is (which includes everything from textures to 3D modeling to character animation, etc.) and there's no shortcut to creating more of it short of hiring more artists.