Idrewablank said:
If you were a game developer, would...?
1. What system would you develop for and why?
2. What genre would your game be?
3. What new would you hope to bring to this genre?
4. Name 2 people you would want on your team. *Exp. Nobuo Uematsu would be my pic for music"
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1. I'd be developing for the Wii, because as things stand, there is a gaping hole in the market demand for "core" games that is steadfastly being ignored by third parties. If things stay the way they are, then by the time I get a good game out, I'll have a large chunk of the "core" market to myself.
2. An RTS/FPS hybrid (with emphasis on RTS), where the player's greatest commodity is their attention: Taking control of a unit on the ground greatly amplifies that unit's abilities in comparison to when it is under AI control, but leaves the player blind to the big picture, as well as being unable to make any strategic decisions on the RTS map (e.g. building construction, troop deployment, etc) until they relinquish control of the unit.
3. Principally, this hypothetical game would be an attempt to merge two "core" genres into a product accessible to fans of one, but not the other.
4. Jeremy Soule, for his awesome music (Supreme Commander and Total Annihilation had the finest game music I've ever heard). I'm not sure who the second person would be, but it would have to be someone who can properly balance depth and complexity so that the game doesn't outright alienate the "casual" gamers despite the genre merging (don't laugh, it's possible: just look at the core Pokemon RPGs).