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1. Wii, because I probably wouldn't have the cash or resources to develop a fancy HD game, and I think I could come up with fun uses of the motion-sensing.

2. Likely a platformer, or a mix between platformer and FPS.

3. I have no idea--this kind of inspiration really only comes when you sit down to design a game.

4. Shigeru Miyamoto to help with revolutionary gameplay. Tetsuya Nomura for a kickass story.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."