1. Wii, because I probably wouldn't have the cash or resources to develop a fancy HD game, and I think I could come up with fun uses of the motion-sensing.
2. Likely a platformer, or a mix between platformer and FPS.
3. I have no idea--this kind of inspiration really only comes when you sit down to design a game.
4. Shigeru Miyamoto to help with revolutionary gameplay. Tetsuya Nomura for a kickass story.







