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Forums - Gaming - Debunking the myth that the PS3 > Xbox360, The real work proves Xbox > PS3

The Cell as a CPU considered in its own right is more powerful than the Xbox360s Xenon, there can be no denying that simple fact. The point of this thread is to prove the Xbox360s architecture as taken as a whole – CPU + GPU + Memory and architecture along with its programming environment and tools is simply superior to the PS3 and its architecture.

 

The Xbox360 provides varying levels of extra AA, resolution and superior frame-rates over the equivalent PS3 versions. This shows at a base level, that often when the PS3 and Xbox360 games are created, there is at least a little extra performance left over for the Xbox360 to create a slightly better game experience by this metric.

 

To appreciate the key differences between the architectures we should look at the games which we have the most data on, GTAIV and Race-Driver: GRID.

 

The Xbox360 renders 28million pixels per second compared to 19.5 million on the PS3 when comparing them with GTAIV. This is a game that runs sophisticated AI code in an open world environment with the PS3 and the Xbox360 versions being coded by separate teams to extract the best performance possible from both architectures. In this game the Xbox360 code runs faster than the PS3 version while maintaining a higher AA level and resolution. This shows in my opinion that the Xbox360 architecture benefits from the greater available ram and superior GPU more than the PS3 benefits from its HDD install and Cell CPU.

 

Race Driver: Grid is another case where the Xbox360 is able to produce both better visuals without screen tearing and a higher AA level while delivering a superior frame rate. This game did not have the high budget of the GTAIV example, and it certainly does not have the budget of Gran Turismo 5. It does show that when given a set budget for a game, developers giving their best efforts can produce a better result on the Xbox360.

 

This isn’t about theoretical performance, this is a direct comparison between the architectures and the only fair way to compare the differences between the Xbox360 and the PS3 is to remove all other variables bar the ones being measured. Exclusive games cannot be used to determine the worth of an architecture because there is no control and such comparisons just boil down to subjective opinions. I excluded Blu-Ray vs DVD-ROMs because the optical medium does not effect how well games run. From the ease of programming to the more accessible CPU the Xbox360 is truely the superior architecture for creating games.



Tease.

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Playstation 3

Army of Two = 1280x720 (no AA) 1.3Gb
Assassin's Creed = 1280x720 (QAA)
Beijing 2008 = 960x720 or 768x1080 (no AA)
Beowulf = 1280x720 (no AA)
Call of Duty 3 (screenshot) ~1088x624 (2x AA)
Condemned 2 = 1280x720 (no AA)
Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
Dark Sector = 1152x640 (no AA) 1.2 GB
Devil May Cry 4 = 1280x720 (2xAA, temporal) 4.83 GB
Elder Scrolls IV: Oblivion = 1280x720 (no AA) 5+GB
Fifa Street 3 = 1920x1080 (no AA)
Ghost Recon: Advanced Warfighter 2 = 1280x720 (NOAA)
Golden Compass = 1280x720 (no AA)
Grand Theft Auto IV = 1152x640 (no AA) (26.4FPS with no screen tearing) 3.3 19.5million pixels per second rendered.
GB Guitar Hero 3 = 1040x585 (no AA)
Juiced 2: Hot Import Nights = 1280x720 (QAA)
LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
Lost Planet = 1280x720 (temporal 2xAA)
MX vs ATV (demo) = 1024x576 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA)
NFL Tour = 1280x720 (no AA, poor framerate)
Overlord = 1280x720 (no AA)
Pro Evolution Soccer 2008 = 1280x720 (QAA)
Quake Wars: Enemy Territory = 1280x720 (no AA)
Race Driver: GRID = 1280x720 (2xAA) (28.49 FPS with 30% torn frames!)
SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
Siren = 1024x512 (4xAA) (SUB SD??!?!?)
Skate = 1280x720 (no AA) 2.6 GB
Soldier of Fortune: Payback = 1280x720 (no AA)
Tony Hawk's Proving Ground (demo) = 1024x576
Top Spin 3 = 1280x720 (QAA)
Virtua Fighter 5 (screenshot) = 1024x1024 (no AA) 2.34GB
1024x768 en mode 1080p
UEFA Euro 2008 = 1280x720 (no AA)
Also added the mandatory installs. http://www.cheapassgamer.com/forums/showthread.php?s=46e53d151e914134324e0ad3036a69de&t=182682

Xbox 360

Army of Two = 1280x720 (2xAA)
Assassin's Creed = 1280x720 (2xAA)
Beijing 2008 = 1280x720 (2xAA)
Beowulf = 1280x720 (4xAA)
Call of Duty 3 (screenshot) = 1040x624 (2xAA)
Condemned 2 = 1280x720 (2xAA)
Conflict: Denied Ops (demo) = 1280x720p (2xAA)
Dark Sector = 1280x720 (no AA)
Devil May Cry 4 = 1280x720 (2xAA)
Elder Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY Edition!
Fifa Street 3 = 1920x1080 (4xAA)
Ghost Recon: Advanced Warfighter 2 = 1280x720 (2xAA)
Golden Compass = 1280x720 (2xAA)
Grand Theft Auto IV = 1280x720 (2xAA) (30.46 FPS with 4% torn frames) and 28million pixels a second rendered.
Guitar Hero 3 = 1280x720 (no AA)
Juiced 2: Hot Import Nights = 1280x720 (2xAA)
LEGO: Indiana Jones = 1280x720 (2xAA)
Lost Planet = 1280x720 (up to 4x MSAA dependent on framerate)
MX vs ATV = 1280x720 (no AA)
NBA Street Home court (demo) = 1920x1080 (4xAA)
NFL Tour = 1280x720 (4xAA, 60fps)
Overlord = 1280x720 (2xAA)
Pro Evolution Soccer 2008 = 1280x720 (4xAA)
Quake Wars: Enemy Territory = 1280x720 (2xAA + blur)
Race Driver: GRID = 1280x720 (4xAA) (30FPS Locked no screen tearing)
SEGA: Superstars Tennis = 1280x720 (2xAA, 30fps)
Skate = 1280x720 (2xAA )
Soldier of Fortune: Payback = 1280x720 (4xAA sometimes)
Tony Hawk's Proving Ground = 1280x720
Top Spin 3 = 1280x720 (2xAA)
UEFA Euro 2008 = 1280x720 (2xAA)

Virtua Fighter 5 (demo) = 1024x1024 (4xAA)



Tease.

Oh no i've gone cross-eyed



I hope my 360 doesn't RRoD
         "Suck my balls!" - Tag courtesy of Fkusmot

Squilliam said:

The Cell as a CPU considered in its own right is more powerful than the Xbox360s Xenon, there can be no denying that simple fact. The point of this thread is to prove the Xbox360s architecture as taken as a whole – CPU + GPU + Memory and architecture along with its programming environment and tools is simply superior to the PS3 and its architecture.

 

The Xbox360 provides varying levels of extra AA, resolution and superior frame-rates over the equivalent PS3 versions. This shows at a base level, that often when the PS3 and Xbox360 games are created, there is at least a little extra performance left over for the Xbox360 to create a slightly better game experience by this metric.

 

To appreciate the key differences between the architectures we should look at the games which we have the most data on, GTAIV and Race-Driver: GRID.

 

The Xbox360 renders 28million pixels per second compared to 19.5 million on the PS3 when comparing them with GTAIV. This is a game that runs sophisticated AI code in an open world environment with the PS3 and the Xbox360 versions being coded by separate teams to extract the best performance possible from both architectures. In this game the Xbox360 code runs faster than the PS3 version while maintaining a higher AA level and resolution. This shows in my opinion that the Xbox360 architecture benefits from the greater available ram and superior GPU more than the PS3 benefits from its HDD install and Cell CPU.

 

Race Driver: Grid is another case where the Xbox360 is able to produce both better visuals without screen tearing and a higher AA level while delivering a superior frame rate. This game did not have the high budget of the GTAIV example, and it certainly does not have the budget of Gran Turismo 5. It does show that when given a set budget for a game, developers giving their best efforts can produce a better result on the Xbox360.

 

This isn’t about theoretical performance, this is a direct comparison between the architectures and the only fair way to compare the differences between the Xbox360 and the PS3 is to remove all other variables bar the ones being measured. Exclusive games cannot be used to determine the worth of an architecture because there is no control and such comparisons just boil down to subjective opinions. I excluded Blu-Ray vs DVD-ROMs because the optical medium does not effect how well games run. From the ease of programming to the more accessible CPU the Xbox360 is truely the superior architecture for creating games.

i think we all know that so .. no need to act like a 360 fan.

 



Interesting, can you make something like this for Wii>>>Xbox/PS2/GC?



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BengaBenga said:
Interesting, can you make something like this for Wii>>>Xbox/PS2/GC?

 

Maybe, but that would be lying. :O Wii > xbox, maybe. :)



lines and lines and lines...

You lied to me Edward! There is a Swansea!

Pizza>Pasta

 

On topic: this is an issue that goes round and round, next week there will be an article proclaiming the exact opposite. theya re two different systems with very different structures. they both have benefits and problems, it's what developers can get out of them, ie. the finished article which matters.



Atari 2600, Sega Mega Drive, Game Boy, Game Boy Advanced, N64, Playstation, Xbox, PSP Phat, PSP 3000, and PS3 60gb (upgraded to 320gb), NDS

Linux Ubuntu user

Favourite game: Killzone 3

That is based on processing only. If you take a look at PS3 as a system vs 360.

You forgot that fact that the PS3 includes a Bluray player, WiFi, rechargble-sixaxis-rumble controller(vs rumble only), makes 1/3 the noise, free online which has %80 of the features Live has, no over priced propritary accessories and the ability for PS3 gamers to play %80 of the games 360 gamers do and then play a further %18 that they don't get:Gears, Viva Pinata, Mass Effect, BioShock etc on their PCs(same cannot be said for 360 owners and MGS4, Uncharted DF, Rachet and Clank, GT5 not avalible for PC)



PSN: EDguila

PS3 library:  Motorstorm, Assasin's Creed, Orange Box, Uncharted:DF, Metal Gear Solid 4, Resistance:FOM, Rachet & Clank Future:ToD,

Near future: Folklore, SOCOM Confrontation, BioShock, Little Big Planet, Resistance 2.

how hard the fan boys try.... it's very sad, it's almost as if they have nothing better to do but to wage war :s



BengaBenga said:
Interesting, can you make something like this for Wii>>>Xbox/PS2/GC?

I can try - there isn't as much information about the Wii but im sure if I asked enough questions of the right people I could get an answer for you.

Specifically I guess the main issue is Wii GPU/CPU vs Xbox1 from a relative performance standpoint as the Xbox1 was considered the best performing architecture of the last generation, right?

Wii vs GC - is about how much the relative performance has changed given the similarities of the architecture as far as I can tell is what you want?

Wii vs PS2 - Is because of the frequency of ports between the two platforms, you want to know how much games are held back by these ports?

It won't be easy, but i'll do it - and keep you posted if you want as I aquire my supporting information.

 

 



Tease.