Aprisaiden said: That article seems wrong to me ... Since Art work, programming, design, development of games is usually done by the developers...
For a $60 game id estimate: -- $12 goes to SONY/ Microsoft / Nintendo -- $18 goes to the retailer -- $5 for manufacture / transport costs -- $20 publisher -- $ 5 developer (publishers will sometimes get this as well due to owning the developer or paying for the product to be made)
That is also an example of why 1st party games can get away with low sales -- since SONY/M$/Nintendo would get the $12 license fee + $20 publisher fee + $5 developer fee... allowing them make a lot more money or minimize costs...
** if anyone finds any flaws in my own assumptions for the break down of games cost please tell me where and what since if you have more accurate info id like to find it ... |
A few points, although I'll admit up front that I'm treading on possibly-thin ice. First, Wii games cost less at retail and at development, so none of these figures will apply to those (the art chunk will be especially small by comparison). Second, although those things are done by the developers, I'm fairly positive most publishers will repay the development costs, either upfront or, more likely, on a per-unit basis, which would explain why the article included them.
Alternatively, the article could simply be covering the unit cost up to the break even point, after which the art etc. no longer have to be "paid back" so to speak. After that, the numbers would probably start skewing closer to yours. Again, I'm not sure about any of this, so feel free to correct me, but I doubt Forbes magazine would post such an article without having a solid basis.