By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - What do you like/not like in Action RPG's?

Words Of Wisdom said:
Kasz216 said:
Also... I don't mind complex controls. Just hate sluggish ones that intentionally slow down the action to make it seem more "RPG like."

An ideal ARPG would control and play like an action game but with an RPG selection of characters, level-up system, and storyline.

Much better way of pushing it really.  Action games can have complex controls too as far as i care.  So long as the characters conrol well.

 



Around the Network
Riachu said:
makingmusic476 said:

The only ARPGs I've really played are Level 5's games (aside from the little time I spent with Oblivion and Neverwinter Nights long ago), and the only things I don't like about them are:

1. The complete lack of an interesting story.

2. The limited interactivity with the environment around me. What's the point of being an Action RPG if I can do nothing but walk around until an enemy appears, at which time (and only at this time) I can use the 1-2 weapons I have equipped until they're dead. This is more a knock on Rogue Galaxy, but Dark Cloud suffered heavily from this as well.

Basically, I want my ARPGs to have a great story, but more importantly to be more action/adventure-ish like Zelda, Ico, and Shadow of the Colossus.

You need to play the Kingdom Hearts series and it's no wonder you think that the stories in ARPGs aren't interesting, you were playing Level 5 games, great game designers but poor writers.  Hopefully, WKC improves on this

Wha? Rogue Galaxy had a far better story than Kingdom Hearts.

OT: I love the intense combat with extensive control over character growth. I don't like bad cameras.

 



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

I love all action RPG's, especially the Legend of Zelda and Secret of Mana. They are truely my favorite games.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

I liked the gameplay of Secret of Mana. I liked the battles in Legend of Dragoon. I felt connected in both games, though they are drastically different. I think that a good ARPG should feel like more Action and less RPG, but have a deep RPG system behind it all, like Secret of Mana. Legend of Dragoon really isn't a ARPG, but its battle system requires action thereby qualifying it to some degree.

In both games you have to connect to your characters during battle, one of the most critical points of any game. If you can feel connected to your characters during battle, then you are half way through making a good game.



outlawauron said:
Riachu said:
makingmusic476 said:

The only ARPGs I've really played are Level 5's games (aside from the little time I spent with Oblivion and Neverwinter Nights long ago), and the only things I don't like about them are:

1. The complete lack of an interesting story.

2. The limited interactivity with the environment around me. What's the point of being an Action RPG if I can do nothing but walk around until an enemy appears, at which time (and only at this time) I can use the 1-2 weapons I have equipped until they're dead. This is more a knock on Rogue Galaxy, but Dark Cloud suffered heavily from this as well.

Basically, I want my ARPGs to have a great story, but more importantly to be more action/adventure-ish like Zelda, Ico, and Shadow of the Colossus.

You need to play the Kingdom Hearts series and it's no wonder you think that the stories in ARPGs aren't interesting, you were playing Level 5 games, great game designers but poor writers. Hopefully, WKC improves on this

Wha? Rogue Galaxy had a far better story than Kingdom Hearts.

OT: I love the intense combat with extensive control over character growth. I don't like bad cameras.

 

Many people have to disagree with you including me.  RG's story had a ton of plot holes such as the fact that there was little to no evidence of a intergalatic war going to in the story like you were told.  The characters were one-demensional and underdeveloped and the only main characters that were important to the main story are Jaster and Kisala.  The story was a carbon copy of other JRPGs as well as Star Wars.  It also didn't help that the dialouge(atleast in the English version) was quite awkward and made the otherwise solid English voice cast feel like a complete waste.  Oh, and the main story quite frankly, was pretty shallow.  I never played RG but those are the general complants I have heard about RG's story.  Kingdom Hearts story didn't have those kind of problems.  It was a little hard to follow at times but KH(and CM and KH 2) still had a way better story than RG.