ckmlb said:
That's the game element of the equation. Do you expect the game to have one enemy or something and that you go and kill some guy then it would either be really short or not a game but an interactive movie. For it to be a game there has to be levels, enemies, obstacles, challenges. You really think this proves your point? You do know that a game revolves around a player going around interacting with others. Also here's a task for you: Find me a book that canonizes someone creating a bunch of characters and putting them in a house and making them do daily things (sims) or that canonizes a brain teaser. Does this prove my point? NO. You have this idea that what is artistic is only what was handed down to us as art from past generations. I'm sure the best movies now would have never been considered art in the old narrow definition. |
There ABSOLUTELY are canonized works that focus on the same things the Sims does: everyday, normal activities. Here are several:
Annie Hall
In the Company Of Men
Straight Story
And books:
Confederacy of Dunces
Brothers Karamazov
Emma
I'm sure I could think of dozens more. And as I've already stated, games CLEARLY do not have to include such action. Yes, absolutely, games could have one killing/death in the entire game. You act like there's nothing else to fill a game with. How about more mature dialogue? Psychological tension? How about diplomacy, a la Civilization? Or heck, even washing dishes, a la "The Sims?"
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