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And it's fairly easy.

Civilization: Religion is a tool, applying bonuses/penalties for using and converting agents against enemies etc.

FFX: The religion of Yevon and it's interactions with the world and Sin drive the entire god damn storyline. I don't think it's possible to not note the power they give religion and the good and the bad it drives in people if you've actually played the game.



See Ya George.

"He did not die - He passed Away"

At least following a comedians own jokes makes his death easier.