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Forums - Gaming - Kojima: "Next level of gaming" not yet possible

sc94597 said:
DTG said:
A few years back Kojima stated that project S will be a Wii project.

If that turns out well would you be slightly more happy with the wii as a platform? I just wanted to ask since you seem to dislike its central theme of gameplay, and most games not having many cinematics on the level of alot of ps360 games.

 

 

Definitely. In fact that is probably my only reason for holding on to my Wii at the moment -The fact that Kojima's next game(s) are likely to appear on the system. Same for Suda who I'm also a fan of.

I'm on the fence about the Wii frankly and I don't dismiss it as a platform in itself -rather my issues are with Nintendo and their casual "propaganda" which effects every publisher catering to the Wii market. As far as the Wii 2 is concerned I'm more open minded to the fact that a radical expansion of the industry could be a very good thing for everyone -including fans of narrative driven games as more and more developers, including indie, art-house, etc are attracted to our industry rather than cinema or novels. That said I remain skeptical and bitter as a result of Nintendo's rhetoric and the games I'm currently seeing made for and sellling on the system.



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Meh, I have to call bullshit on that article. Kojima talking about plants and trees shows just how much he's missing the point of powerful interactive software. It's not about environments (though they can help), it's about immersion and innovative control systems. Those are what push this industry forward.

Which would explain why MGS4 is basically MGS1 with better graphics. They're both the same narrative-driven, linear experience once you boil them down to their core. Kojima has had plenty of opportunities to better exploit this medium yet he continues down the same path with every game.




Or check out my new webcomic: http://selfcentent.com/

rocketpig said:
Meh, I have to call bullshit on that article. Kojima talking about plants and trees shows just how much he's missing the point of powerful interactive software. It's not about environments (though they can help), it's about immersion and innovative control systems. Those are what push this industry forward.

Which would explain why MGS4 is basically MGS1 with better graphics. They're both the same narrative-driven, linear experience once you boil them down to their core. Kojima has had plenty of opportunities to better exploit this medium yet he continues down the same path with every game.

 

So basically you're faulting MGS4 for being "narrative driven"? Isn't that to be expected given the legacy of MGS franchise as a whole? To some extent linearity and narrative go hand in hand and of course not every genre is meant to be a sandbox experience. If you're pointing out the fact that there's an obvious lack of gameplay to balance the second half then I understand though that is not what your post implied to me.



DTG said:
rocketpig said:
Meh, I have to call bullshit on that article. Kojima talking about plants and trees shows just how much he's missing the point of powerful interactive software. It's not about environments (though they can help), it's about immersion and innovative control systems. Those are what push this industry forward.

Which would explain why MGS4 is basically MGS1 with better graphics. They're both the same narrative-driven, linear experience once you boil them down to their core. Kojima has had plenty of opportunities to better exploit this medium yet he continues down the same path with every game.

 

So basically you're faulting MGS4 for being "narrative driven"? Isn't that to be expected given the legacy of MGS franchise as a whole? To some extent linearity and narrative go hand in hand and of course not every genre is meant to be a sandbox experience. If you're pointing out the fact that there's an obvious lack of gameplay to balance the second half then I understand though that is not what your post implied to me.

We're looking at three generations of hardware and Kojima only used that hardware to go further into excess with gross abuse of format size and processing power to fuel the same "cinematic experience" he created with MGS1. He didn't use any of that hardware for anything other than graphical processing power. Meanwhile, scads of other developers have used that new hardware to create completely different gaming experiences through the use of interactivity, controls, sound, etc. Now, here we have Kojima talking about how we're not "at the next level" in gaming yet when has hasn't even tried pushing the last two levels with any of his games.

In short, he should shut the hell up.

That's what I'm saying.




Or check out my new webcomic: http://selfcentent.com/

pretty graphic does gaurantee to some extensive on sale numbers, and its a much easier way to achieve than come out with new gameplay and concepts. The negative about the enhance graphic only is the result of diminishing sales of each new sequel as we see from many franchise but still gaurantee a certain level of sales while the later case can go both way. New concepts or games play can bomb right out the gate, if it succeed it can sell a lot more than the usual graphic proven franchise. e.g. wii fit, wii sport, Brain age, and nintendogs all these are new concept games that sell in massive numbers with long last legs.



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DTG said:
A few years back Kojima stated that project S will be a Wii project.

 

 I would love a 3 way collaboration with Kojima, Suda51 and surprisingly enough Sakurai.  Super No More Metal Gear Bros. anyone?  Ok that was stupid even for me.



Pixel Art can be fun.

rocketpig said:
Meh, I have to call bullshit on that article. Kojima talking about plants and trees shows just how much he's missing the point of powerful interactive software. It's not about environments (though they can help), it's about immersion and innovative control systems. Those are what push this industry forward.

Which would explain why MGS4 is basically MGS1 with better graphics. They're both the same narrative-driven, linear experience once you boil them down to their core. Kojima has had plenty of opportunities to better exploit this medium yet he continues down the same path with every game.

 

Saying that MGS4 is basically a better looking MGS! is like the same a s saying Super Mario Galexy is the same as Super Mario Bros. 

 

It's true if you streeeeetch the truth a little bit.



Dont argue with the pig!!!



I hope my 360 doesn't RRoD
         "Suck my balls!" - Tag courtesy of Fkusmot

Leetgeek said:
rocketpig said:
Meh, I have to call bullshit on that article. Kojima talking about plants and trees shows just how much he's missing the point of powerful interactive software. It's not about environments (though they can help), it's about immersion and innovative control systems. Those are what push this industry forward.

Which would explain why MGS4 is basically MGS1 with better graphics. They're both the same narrative-driven, linear experience once you boil them down to their core. Kojima has had plenty of opportunities to better exploit this medium yet he continues down the same path with every game.

 

Saying that MGS4 is basically a better looking MGS! is like the same a s saying Super Mario Galexy is the same as Super Mario Bros. 

It's true if you streeeeetch the truth a little bit.

Explain how they are different without focusing on graphics or sound. I'm curious to know how those two games are so different from each other once you remove the visual and audio bells and whistles.

 




Or check out my new webcomic: http://selfcentent.com/

Leetgeek said:
rocketpig said:
Meh, I have to call bullshit on that article. Kojima talking about plants and trees shows just how much he's missing the point of powerful interactive software. It's not about environments (though they can help), it's about immersion and innovative control systems. Those are what push this industry forward.

Which would explain why MGS4 is basically MGS1 with better graphics. They're both the same narrative-driven, linear experience once you boil them down to their core. Kojima has had plenty of opportunities to better exploit this medium yet he continues down the same path with every game.

 

Saying that MGS4 is basically a better looking MGS! is like the same a s saying Super Mario Galexy is the same as Super Mario Bros. 

 

It's true if you streeeeetch the truth a little bit.

Yeah because a 3D platform is the same than a 2D one >_>