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Forums - Sony - arstechnica:Killzone 2 multiplayer combines TF2 with FFXI(impressions)

Are you drunk man? Those spelling mistakes in the first post are pretty bad.

Killzone 2, it's looking good, but I really don't want to get excited about it till I KNOW it will be good.





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Aj_habfan said:
Are you drunk man? Those spelling mistakes in the first post are pretty bad.

Killzone 2, it's looking good, but I really don't want to get excited about it till I KNOW it will be good.



 

lool,,,no man I just typed it real fast and didn't read over it.



 

 

 

makingmusic476 said:
Kasz216 said:

FF 11? don't they mean like... FF5?

Still sounds... kinda neat.  Depending how varied the classes are.

 

Killzone 2 Badge System:

Rather than adhere to a rigid character class system, Killzone 2’s online mode allows the player to mix abilities from different roles to better suit his / her preferred style of play. Abilities are represented by badges: the primary badge defines the main role of the player character, as well as its outward appearance, while the secondary badge serves as a complementary ability that enhances the main role.

Although their player characters look different, both Helghast and ISA factions have the same set of roles and badges to choose from. Here they are, from left to right:

Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.

Engineer:
Primary badge ability: Sets up an automated turret which targets the enemy.
Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.

Medic:
Primary badge ability: Revives downed team mates.
Secondary badge ability: Throws a health pack, which can be picked up by other players.

Scout:
Primary badge ability: Uses a cloaking suit to become near-invisible.
Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Assault:
Primary badge ability: Dons heavy armour twice as strong as normal.
Secondary badge ability: Temporarily boosts running speed.

Tactician:
Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary badge ability: Requests air support from a sentry bot which targets the enemy.

Saboteur:
Primary badge ability: Assumes the disguise of a randomly selected enemy player.
Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.

Basically, you can mix and match primary and secondary batches.

Those sound actually pretty good, though sometimes it seems that the secondary badge ability is actually better than the first. Also, with the tactician being able to set up spawn points, what is the use of the medic being able to revive downed soldiers? In a way it would seem better if you actually needed the medics to respawn, but of course the tactician's ability will generate a lot of tactical options. Strange though that there's no mention of game modes, I wonder if they can come up with something new there.

 



Class systems suck when nobody uses voice chat. How likely is it that Killzone 2 will be on the PC?



Shameless said:
Class systems suck when nobody uses voice chat. How likely is it that Killzone 2 will be on the PC?


I don't think it will happen since Gurellia is owned by Sony.



 

 

 

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"Multiple matches can take place within the span of a single game without any reloading or break in the flow of action. Once you complete a specific match objective that would normally win the game—say killing the other team—the objective rolls over into a new one and the winning team is awarded a match point. It's completely organic. This lets players pick any number of matches for a single game before moving to the next map."

That is freakin' awesome. I don't really play shooters, but that is pretty damn cool.



I would cite regulation, but I know you will simply ignore it.

This does sound quite interesting indeed. Now we just need to have the child of KZ2 Online and R2 Online, and we could have some very exciting online gaming!



steven787 said:
"Multiple matches can take place within the span of a single game without any reloading or break in the flow of action. Once you complete a specific match objective that would normally win the game—say killing the other team—the objective rolls over into a new one and the winning team is awarded a match point. It's completely organic. This lets players pick any number of matches for a single game before moving to the next map."

That is freakin' awesome. I don't really play shooters, but that is pretty damn cool.

 

They gave an example on another site that went something like this:

Both teams are supposed to destroy something in the opposing team's base (can't recall what), and when one team accomplishes this objective (thus winning the match), the other team is then immediately given the task of assissinating a certain member of the other team.



It does sound like quite a unique idea, better than just a standard shooter



My 26th Birthday is going to be spent hidden away with my brand new copy of K2!



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Favourite game: Killzone 3