twesterm said:
HappyNoodle said:
1-The very cool first person cover system. What's so cool about it? 2-The graphics that are an entire generation ahead of outdated games running on the tired old UE3 engine. No. I agree the game looks fantastic but it doesn't make other games look outdated. 3-The unbelievable level of destructibility Nothing new here 4-The awesome character designs for the various classes you mean guys in masks? Again, it's better than a lot of the FPS games out there but it isn't anything special. 5-The amazing animation, ragdoll, character interaction. Agreed, top notch job there 6-The unbelievably good gun rendering and action Again, the game does look great. 7-The splatter and pooling blood. Nothing special here 8-32 player dedicated servers for lagfree online play I'll believe it when I see it 9-The custom badge/class system Nothing special here 10-The absolutely kick ass valor points clan betting system for online matches I don't know what this is but it just sounds like a fancy way of saying ranking system
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1) The fact that its a First person cover system, the cover system works perfect aswell.
4) There are atleast 14 different character models for online play, and each one looks different and has a specific look. TF2 has around half that.
7) Have you seen the blood splatter and how it pools. No game has anything that looks as good.
8) I don't understand how you can doubt it, RFoM does it with 40 players and R2 does it with 60 players. Warhawk does it with 32 players or whatever it is on massive maps. Sony's flagship FPS will have lag free 32 player matches.
9) This sounds really good.
• 'Badges' (means tweakable TF like classes. Basically you can mix two classes of your choice or keep one singular focused one. Primary & Secondary skills.)
Rifleman:
The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.
Engineer:
Primary badge ability: Sets up an automated turret which targets the enemy.
Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.
Medic:
Primary badge ability: Revives downed team mates.
Secondary badge ability: Throws a health pack, which can be picked up by other players.
Scout:
Primary badge ability: Uses a cloaking suit to become near-invisible.
Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Assault:
Primary badge ability: Dons heavy armour twice as strong as normal.
Secondary badge ability: Temporarily boosts running speed.
Tactician:
Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
Secondary badge ability: Requests air support from a sentry bot which targets the enemy.
Saboteur:
Primary badge ability: Assumes the disguise of a randomly selected enemy player.
Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.
10) • Clan Valor points (clans (64players max) bet against each other before a match, winners take all. New clan starts with 100 points)