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Forums - Sony - PSP 3.5 firmware update allows game to hit 333 MHz

sieanr said:


Give me a break, Kber. Do you honestly think playing Mega Drive, SNES, Game Boy Advance, Nintendo 64, Playstatio, Neo Geo, ect games isn't cool? Running games off the memory stick to significantly save battery and cut loading times isn't cool? Having a decent MP3 player isn't cool? The customization features only available via hacked firmware isn't cool? The dozens of utilites aren't cool?

I'm sorry, but homerew offers some of the best things aout the PSP.

Actually you've impeached meaning of higher clock in PSP because of earlier homebrew achievements on this field. As I pointed hombrew provides nothing more than few frames more in big games - that's the fact. New official firmware offers new quality - that's the fact too(up to 30%). It's a real deal so I get pissed by your tirade. We aren't talking about homebrew in general in this topic.

Edit: And yes I don't use homebrew. Firmware 3.5 here.

anything->nothing 



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kber81 said:
sieanr said:


Give me a break, Kber. Do you honestly think playing Mega Drive, SNES, Game Boy Advance, Nintendo 64, Playstatio, Neo Geo, ect games isn't cool? Running games off the memory stick to significantly save battery and cut loading times isn't cool? Having a decent MP3 player isn't cool? The customization features only available via hacked firmware isn't cool? The dozens of utilites aren't cool?

I'm sorry, but homerew offers some of the best things aout the PSP.

Actually you've impeached meaning of higher clock in PSP because of earlier homebrew achievements on this field. As I pointed hombrew provides anything more than few frames more in big games - that's the fact. New official firmware offers new quality - that's the fact too(up to 30%). It's a real deal so I get pissed by your tirade. We aren't talking about homebrew in general in this topic.

Edit: And yes I don't use homebrew. Firmware 3.5 here.


I'm having trouble understanding what you wrote, but I think I get the gist of it.

How does the new, official firmware offer "new quality"? I can only assume you mean higher framerates for those who don't use hacked firmware/loaders, in which case this is true. However, this is something homebrew has already offered for years, so I fail to see what the big hubbub is about. 



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

sieanr said:

I'm having trouble understanding what you wrote, but I think I get the gist of it.

How does the new, official firmware offer "new quality"? I can only assume you mean higher framerates for those who don't use hacked firmware/loaders, in which case this is true. However, this is something homebrew has already offered for years, so I fail to see what the big hubbub is about.


khem... my English is damn far from perfectness...

It's not only about higher framerate. I don't know why it's so difficult to understand for you. More powerful system offers more to devs. Take a look on FF:CC or GoW these games look amazing and probably it's a result of new approach to the system. You can offer more because system can handle it. No magic here.



kber81 said:
sieanr said:

I'm having trouble understanding what you wrote, but I think I get the gist of it.

How does the new, official firmware offer "new quality"? I can only assume you mean higher framerates for those who don't use hacked firmware/loaders, in which case this is true. However, this is something homebrew has already offered for years, so I fail to see what the big hubbub is about.


khem... my English is damn far from perfectness...

It's not only about higher framerate. I don't know why it's so difficult to understand for you. More powerful system offers more to devs. Take a look on FF:CC or GoW these games look amazing and probably it's a result of new approach to the system. You can offer more because system can handle it. No magic here.


 Now I see what you're getting at.

I really have no clue how the differing clock speeds of the PSP is handled by dev. I was under the impression that the first few games were targeted for 333mhz, but things were changed at the last second - as for how this inpacted the games, I have no clue. There are a couple games that up the clock to 266mhz, but this was something sony allowed for a few choice developers. 

Now this full clock should be available for every developer and every new game. However, I really don't think this changes anything outside of having better looking games. I can't see the sales impact of this being anything significant.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

^^ better looking games could mean better sales, not right now but when they come out, just my opinion though maybe it won´t make a difference since the PSP is the graphically best handheald to date anyway, has anyone heard any microsoft handheald news lately or are those rumors dead ???



 

 

 

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sieanr said:
kber81 said:
sieanr said:

I'm having trouble understanding what you wrote, but I think I get the gist of it.

How does the new, official firmware offer "new quality"? I can only assume you mean higher framerates for those who don't use hacked firmware/loaders, in which case this is true. However, this is something homebrew has already offered for years, so I fail to see what the big hubbub is about.


khem... my English is damn far from perfectness...

It's not only about higher framerate. I don't know why it's so difficult to understand for you. More powerful system offers more to devs. Take a look on FF:CC or GoW these games look amazing and probably it's a result of new approach to the system. You can offer more because system can handle it. No magic here.


 Now I see what you're getting at.

I really have no clue how the differing clock speeds of the PSP is handled by dev. I was under the impression that the first few games were targeted for 333mhz, but things were changed at the last second - as for how this inpacted the games, I have no clue. There are a couple games that up the clock to 266mhz, but this was something sony allowed for a few choice developers. 

Now this full clock should be available for every developer and every new game. However, I really don't think this changes anything outside of having better looking games. I can't see the sales impact of this being anything significant.

Yeah there is also the added comfort of having to charge your PSP more often.

 



El Duderino said:
^^ better looking games could mean better sales, not right now but when they come out, just my opinion though maybe it won´t make a difference since the PSP is the graphically best handheald to date anyway, has anyone heard any microsoft handheald news lately or are those rumors dead ???

 Thats why I think it won't make a difference. If there was a competitor close in power/graphics, then the extra boost would make PSP titles look better by comparison. As it stands, there is no real frame of reference outside of other PSP games, so it shouldn't impact the hardware sale - but maybe software of newer games.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

I don't post near as much on the weekend. Its when I game and go out with my friends. So I apologize for being late to this topic. In fact I should have been in been 3 hours ago. Anyway on to the topic.

Kber81, can you honestly say you are fine with Sony charging PSP owners for a 333mhz chip set and under clocking it. It deceptive to the consumer and the developer. At no point did Sony adjust its spec sheet to reflect the under clocked CPU frequency. Its obvious that Sony designed the PSP with little regard for battery life.

LordoftheNightKnight, its been a while. I looked for any reference to the Gameboy Next, or Gameboy Evolution, Gameboy Advance to etc. This is the closest thing I could find, that referenced the next Gameboy being based on the Gamecube. Its an IGN Mailbag article. Matt brings up the Gamecube based Gameboy successor

http://cube.ign.com/mail/2005-01-20.html 



As far I as I was aware, the PSP was restricted to 222Mhz when released.  I have no proper reasoning why they did this, although it could be down to battery life, although I doubt it affects battery life that much to be honest.  Only recently was one game (as far as I know), that was allowed by Sony to up the clock to 266Mhz, this was Rachet & Clank Size Matters.

I reckon this decision is for 2 reasons, firstly, Sony was holding back to CPU speed to allow developers to create better looking games further down to PSP's lifecycle and secondly more recently, when Ready At Dawn were interviewed by IGN, they stated that their one wish for the PSP was to have the CPU non restricted and allow then the full 333Mhz to play with.  Seeing as Chains of Olympus is now being regarded as one of the hugh releases for this year on the PSP, Sony may very well have backed down and allowed for the clock to be upped at this stage rather than leaving it another year or so.

I don't have a problem with Sony restricting the clock speed as long as eventually they remove that restriction, which looks likely.  It's not being deceptive to the consumer at all.  The consumer isn't buying a machine knowing that they will get the best games out at the start.  What this restriction has done, is allow for the development of games so far using only 2/3rds of the processing power available over the longer term, which should allow for bigger and better games using effectively another 50% more power.



Prediction (June 12th 2017)

Permanent pricedrop for both PS4 Slim and PS4 Pro in October.

PS4 Slim $249 (October 2017)

PS4 Pro $349 (October 2017)

davygee said:

As far I as I was aware, the PSP was restricted to 222Mhz when released. I have no proper reasoning why they did this, although it could be down to battery life, although I doubt it affects battery life that much to be honest. Only recently was one game (as far as I know), that was allowed by Sony to up the clock to 266Mhz, this was Rachet & Clank Size Matters.

I reckon this decision is for 2 reasons, firstly, Sony was holding back to CPU speed to allow developers to create better looking games further down to PSP's lifecycle and secondly more recently, when Ready At Dawn were interviewed by IGN, they stated that their one wish for the PSP was to have the CPU non restricted and allow then the full 333Mhz to play with. Seeing as Chains of Olympus is now being regarded as one of the hugh releases for this year on the PSP, Sony may very well have backed down and allowed for the clock to be upped at this stage rather than leaving it another year or so.

I don't have a problem with Sony restricting the clock speed as long as eventually they remove that restriction, which looks likely. It's not being deceptive to the consumer at all. The consumer isn't buying a machine knowing that they will get the best games out at the start. What this restriction has done, is allow for the development of games so far using only 2/3rds of the processing power available over the longer term, which should allow for bigger and better games using effectively another 50% more power.


 Paragraph1: They did it because of battery life. Sony restricted the clock speed to 222mhz and in addition they did not allow streaming from the UMD drive.  The UMD drive eats more power than the CPU. Having developers use the PSP at full clock and stream data directly from the UMD drive would dramatically reduced the systems battery life.

Paragraph2: Battery life was the reason. It makes no sense for them to spend the extra money on chips that run at 333mhz if they intended on the system being clocked lower. Sony was entering a market dominated by Nintendo. What sense does it make for them to forcibly handicap themselves and developers for accessing the PSP chipset at full speed.

Paragraph3: I see, so instead including a higher capacity battery, or designing a chipset that was more power efficient. Sony should put restrictions on developrs instead. They should include a disc drive that provides an exceptional amount of space at 1.8GB, but prohibit developers from streaming from it. Provide a 333mhz chipset but restrict developers from using it to its fullest capacity. The fact is that Sony included hardware in the PSP that they handicapped because of battery life issues. This shows that the system was poorly designed. Frankly, I'm surprised that anyone would defend a company for taking shortcuts in product design.