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Forums - Sales - First day sold in japan, Folks Soul bombs hard...

rocketpig said:
Bodhesatva said:

Actually, I think there will be tests between then and now. DQ:S, which comes out soon (this week? next?), will be the first example.

And I think you're going a little overboard here, Rocket. They aren't "thumbing their nose" at convential games... unless not buying them is somehow rude or arrogant.

Cooking Mama 2 will certainly sell a great deal of copies automatically, but I believe you're wrong about Cooking Mama 14. Right now, Cooking Mama (and cake mania, I guess) is really all there is right now in terms of cooking games, so of course it wins by default. But what happens when someone comes out with another cooking game that's better? Clever minds CAN make these games better, Rocket. In fact, I think it's unexpectedly myopic of you to think that cleverness can only be applied by making games more graphically intense and complex. I expect more from you, I like your posts!

Until someone makes a Tetris to end all Tetrises, there is always room for clever people to profit off simpler games. Right now, it seems like every casual game sells a truckload simply because there are so few, and anyone who wants to delve in to this market pretty much has to buy what they're offered, regardless. Soon, quality will be an issue, and then you can't just slap these things together anymore.


I should have phrased it differently. When I say "top dev team", I mean the guys who deliver the engines, top-shelf graphics, and sound for games like FF, MGS, LO, etc.

It's not a knock on Japanese tastes at all, I don't really care what games they are playing. But as long as there is a demand for the next blockbuster game somewhere, those teams will have work. And right now, it's quickly becoming evident that to remain profitable, those teams will have to shift to completely Western-centric games. The Japanese just don't seem interested in games they snatched up by the millions five to ten years ago.

A great idea is something that is always valued (otherwise, we'd never have any more Tetrises, would we?) and the Japanese appreciate good gaming, as do we all. But their tastes are straying so far from the rest of the world that I don't see huge publishers being able to drop $10m into a game that will only sell there while the rest of the world scratches its head over why the game is fun.


Okay, I can agree with this more then.

Absolutely, the guys making high end graphics engines may leave the Japanese market. I do expect loads of clever and intelligent people to make games for these systems, but the 10 million+ costs associated with high end graphical development may be a thing of the past there. Personally, that wouldn't bother me at all, as my favorite games are Half Life mods, Starcraft, and World of Warcraft, which are currently (along with Unreal Tournament) the premier professional gaming venues in the world. The former two are ten years old, and the latter one is three years old, and was already graphically outdated the day it was released. 

It's really a pretty small niche that you're targeting here, Rocket. Clearly, casuals don't care much about super-advanced graphical engines. And I can tell you from experience -- and from the clear evidence -- that super hardcore, professional gamers don't care very much, either. It's those in between that seems to want graphical progression so badly.



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

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WiiGirl76 said:
konnichiwa said:
I can't fellow anymore...Does this game just sold 7.000 because there were only 7.000 copies of the game?

That is from Gametrailers!

Huh? No, pre ordered versions from retailers 20.000, 7.000 sold the first day. Don't know where gametrailers got that from


 They got it from the same article like you guys did: Check their thread!






Bodhesatva said:

Okay, I can agree with this more then.

Absolutely, the guys making high end graphics engines may leave the Japanese market. I do expect loads of clever and intelligent people to make games for these systems, but the 10 million+ costs associated with high end graphical development may be a thing of the past there. Personally, that wouldn't bother me at all, as my favorite games are Half Life mods, Starcraft, and World of Warcraft, which are currently (along with Unreal Tournament) the premier professional gaming venues in the world. The former two are ten years old, and the latter one is three years old, and was already graphically outdated the day it was released. 

It's really a pretty small niche that you're targeting here, Rocket. Clearly, casuals don't care much about super-advanced graphical engines. And I can tell you from experience -- and from the clear evidence -- that super hardcore, professional gamers don't care very much, either. It's those in between that seems to want graphical progression so badly.


Clever and intelligent people will keep making games for the Japanese, that much is certain. But IMO, those games will have a tighter budget than they did half a decade ago because they might not sell anywhere else. I'm not knocking the quality of the games, I'm questioning how publishers are going to react to these trends we're seeing.

And I realize that professional gamers aren't all about the visual bells and whistles, I spent much of 1999-2003 playing PC competitely and I played WoW for over a year. It takes too much time to build up a community large enough to run competitions to have a graphically modern game be so popular. But that doesn't mean that those games weren't technically outstanding when they released (with the exception being WoW and that's due to the developmental schedule of an MMO, not its team's technical ability). Half-Life 1/2, SC, UT, etc. were all state-of-the-art when they released.




Or check out my new webcomic: http://selfcentent.com/

RolStoppable said:
konnichiwa said:

Maybe Lair..For sure Haze, Heavenly Sword,
Nintendo just live with Miyamoto What if Miyamoto dies?

X360 and PS3 just have so many developpers with so many new games.

Oh a new console from Nintendo what kind of games it will have? Oh a new Zelda, Metroid, 30 kind mario games, star fox, Oh I am surprised;....Sigh..


Wii sports is a new IP and certainly is selling better and is more popular than Lair, Heavenly Sword and Eight Days will ever do/be combined (had to neglect Haze, because it isn't even published by Sony and also multiplatform).

The question still stands: What do Sony and Microsoft offer new to gaming compared to last generation, except for improved graphics?  

Wii sports just sell a lot because it is combined in many countries with buying a Wii especially in Europe.
Also there was no other game where you could play so good with the wii remote.

With PS2 Sony offered many new things like Singstar, Eye Toy, Guitar hero.....
With PS3 we only know for sure Eye of judgement.

Edit this is the thread where I was talking about: http://forums.gametrailers.com/showthread.php?t=114019&page=1 

 






rocketpig said:
Bodhesatva said:

Okay, I can agree with this more then.

Absolutely, the guys making high end graphics engines may leave the Japanese market. I do expect loads of clever and intelligent people to make games for these systems, but the 10 million+ costs associated with high end graphical development may be a thing of the past there. Personally, that wouldn't bother me at all, as my favorite games are Half Life mods, Starcraft, and World of Warcraft, which are currently (along with Unreal Tournament) the premier professional gaming venues in the world. The former two are ten years old, and the latter one is three years old, and was already graphically outdated the day it was released.

It's really a pretty small niche that you're targeting here, Rocket. Clearly, casuals don't care much about super-advanced graphical engines. And I can tell you from experience -- and from the clear evidence -- that super hardcore, professional gamers don't care very much, either. It's those in between that seems to want graphical progression so badly.


Clever and intelligent people will keep making games for the Japanese, that much is certain. But IMO, those games will have a tighter budget than they did half a decade ago because they might not sell anywhere else. I'm not knocking the quality of the games, I'm questioning how publishers are going to react to these trends we're seeing.

And I realize that professional gamers aren't all about the visual bells and whistles, I spent much of 1999-2003 playing PC competitely and I played WoW for over a year. It takes too much time to build up a community large enough to run competitions to have a graphically modern game be so popular. But that doesn't mean that those games weren't technically outstanding when they released (with the exception being WoW and that's due to the developmental schedule of an MMO, not its team's technical ability). Half-Life 1/2, SC, UT, etc. were all state-of-the-art when they released.


But Counter Strike wasn't. Nor was Team Fortress. Star Craft was semi-state of the art -- they left off a lot of bells and whistles so that more people would be able to play right off the bat (Blizzard never pushes graphical boundries for this precise reason). 

Regardless, this wouldn't change my point; even if they were state of the art when they were released -- and again, most weren't -- people kept playing them for 3,5,7,10 years after they no longer were, which suggests it was the gameplay that mattered in the first place, not the graphics. 

It's simple logic, really: casual gamers care about fun. That's clear, with cooking mama style games selling so well to them. Professional gamers care about skill oriented games -- it really doesn't matter much how it looks, as long as skill plays an important factor.

Otherwise, I agree with you. It... sounds like you're criticizing, but you're really not, I guess. Japan will still see a lot of great games, but I do agree it's possible that a lot less of those games will have giant, ten million dollar graphics engines. If I were to detect anything in your tone, it sounds like you think this is a bad thing, and that advancing graphics has some inherent worth; if that's true, I disagree. 



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

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Bodhesatva said:

But Counter Strike wasn't. Nor was Team Fortress. Star Craft was semi-state of the art -- they left off a lot of bells and whistles so that more people would be able to play right off the bat (Blizzard never pushes graphical boundries for this precise reason). 

Regardless, this wouldn't change my point; even if they were state of the art when they were released -- and again, most weren't -- people kept playing them for 3,5,7,10 years after they no longer were, which suggests it was the gameplay that mattered in the first place, not the graphics. 

It's simple logic, really: casual gamers care about fun. That's clear, with cooking mama style games selling so well to them. Professional gamers care about skill oriented games -- it really doesn't matter much how it looks, as long as skill plays an important factor.

Otherwise, I agree with you. It... sounds like you're criticizing, but you're really not, I guess. Japan will still see a lot of great games, but I do agree it's possible that a lot less of those games will have giant, ten million dollar graphics engines. If I were to detect anything in your tone, it sounds like you think this is a bad thing, and that advancing graphics has some inherent worth; if that's true, I disagree. 

True, CS wasn't state of the art when it released (anyone who played beta 6 or older realizes this), but CS was really ligtning in a bottle. I don't ever expect to see that again. Connection speeds were going broadband (allowing cheap home servers), more people were buying home PCs, and Valve decided to embrace the mod community unexpectedly. While HL was advanced for its time, CS, being a mod, was not. So I guess we can split that one. :D

You're right about Blizzard though. They never really push tech but they always offer a solid middle ground to allow the most access possible. While not groundbreaking stuff, their games never look bad nor are they behind the times.

I'm not saying that a transition away from cutting-edge tech is a bad thing at all. The intent of my posts are just to show that I expect developers to start treating Japan very differently over the next few years. Since I do enjoy pretty graphics (but only if solid gameplay follows), I hope it doesn't bleed into the NA and EU markets too much. But I don't expect it will since the two markets are large enough to support their own tastes and preferences.

Take for example Forza 2 and the H3 beta. There are plenty of people out there who complain about its lack of AA, bloom effects, etc. But both games run like a brick s***house online (and in Forza's case, offline) and that's what really matters to me.




Or check out my new webcomic: http://selfcentent.com/

When I said on gametrailers that it only sold 7K because no other people wants it They answered with this

[QUOTE=trane07;2768584]PV、体験版が好評ながらもセールス的には読みづらかった「FolksSoul 失われた伝承」が出だし好調な売上を記録。発注を抑えていた店舗も多く、出荷数も少なかったた めに売り切れ店が続出している。といっても、今日メーカーからの再出荷があるため、明日には流通に乗り、週 末には店頭で買えると思われる。が、それでも追加発注を渋っている店舗も少なからずあると思われるので、確 実に手に入れ たい人は予約での確保をオススメ。

TRANSLATED as follows:-


Trial version favorable comment you read sales and the づ and others applied "FolksSoul handing down which is lost" starts coming out, favorable sale recording. It sells out because the store where order was held down is many, also the numbers of shipments is few the store has appeared. With saying, because there is re-shipment from the present manufacturer, it is thought that it rides in circulation in tomorrow, weekend can buy with the shop front. Because, even then is thought additional order, that also the store where it has faltered is little as for the person who would like to insert in the hand securely guaranty with reservation the recommendation

Read next time before you run your mouth. over 20,000 was preordered, but only 7 thousand was bought because that's all that they had. There currently aren't anymore copies of folksoul. Hence the word "sold out" fanboys will make anyway out of NO way.[/QUOTE]

So I AM WHOLE CONFUSED NOW........ So VG Chartz is lieing possible with the Wii fanboys but Gametrailers can be a lie to because of the PS3 fanboys.






RolStoppable said:
konnichiwa said:
1) Wii sports just sell a lot because it is combined in many countries with buying a Wii especially in Europe.
Also there was no other game where you could play so good with the wii remote.

2) With PS2 Sony offered many new things like Singstar, Eye Toy, Guitar hero.....
With PS3 we only know for sure Eye of judgement.

1) Okay, then let's just take a look at japanese software sales, because it is the only region where Wii sports is not bundled with the system. In japan Wii sports outsells all PS3 games combined. 

2) First off, Guitar Hero is not from Sony, it's a franchise owned by Activision. Second, neither the Eyetoy nor the microphone of Singstar were a standard to the console as the Wiimote is. Both accessoires from Sony were hardly if at all supported by third parties, that's the main difference between Sony's approach last generation and Nintendo's in this generation.

The eye of judgement is an interesting concept, but it seems (at least to me) that this game only caters to a small crowd which is even further narrowed by the fact that the PS3 is too expensive at the moment and in the near future. And again the PS3 Eye is not a standard that comes with the console, so 3rd parties won't support it. 


 1. Wii is a cheap thing and if you want to test his wii mote power at the biggest way you have to buy Wii sports,

 2. True true but it are innovations. You said only new improved graphics and with PS2 you saw a console don't need inovations only the games

Eye Toy judgement a hit or a fail I don't know it looks cool, will I buy it? I don't know but for me it is an innovation.






DKII said:
How is getting a DS for non-games any different than getting a PS3 for Blu-Ray, anyway? Is the PS3 also ruining gaming because its software sales suck because people only play movies on it?

 The thing is that those "non-games" are only called that by gamers who don't understand how they could be games. That doesn't mean they aren't actually games.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

rocketpig said:
Bodhesatva said:

But Counter Strike wasn't. Nor was Team Fortress. Star Craft was semi-state of the art -- they left off a lot of bells and whistles so that more people would be able to play right off the bat (Blizzard never pushes graphical boundries for this precise reason).

Regardless, this wouldn't change my point; even if they were state of the art when they were released -- and again, most weren't -- people kept playing them for 3,5,7,10 years after they no longer were, which suggests it was the gameplay that mattered in the first place, not the graphics.

It's simple logic, really: casual gamers care about fun. That's clear, with cooking mama style games selling so well to them. Professional gamers care about skill oriented games -- it really doesn't matter much how it looks, as long as skill plays an important factor.

Otherwise, I agree with you. It... sounds like you're criticizing, but you're really not, I guess. Japan will still see a lot of great games, but I do agree it's possible that a lot less of those games will have giant, ten million dollar graphics engines. If I were to detect anything in your tone, it sounds like you think this is a bad thing, and that advancing graphics has some inherent worth; if that's true, I disagree.

True, CS wasn't state of the art when it released (anyone who played beta 6 or older realizes this), but CS was really ligtning in a bottle. I don't ever expect to see that again. Connection speeds were going broadband (allowing cheap home servers), more people were buying home PCs, and Valve decided to embrace the mod community unexpectedly. While HL was advanced for its time, CS, being a mod, was not. So I guess we can split that one. :D

You're right about Blizzard though. They never really push tech but they always offer a solid middle ground to allow the most access possible. While not groundbreaking stuff, their games never look bad nor are they behind the times.

I'm not saying that a transition away from cutting-edge tech is a bad thing at all. The intent of my posts are just to show that I expect developers to start treating Japan very differently over the next few years. Since I do enjoy pretty graphics (but only if solid gameplay follows), I hope it doesn't bleed into the NA and EU markets too much. But I don't expect it will since the two markets are large enough to support their own tastes and preferences.

Take for example Forza 2 and the H3 beta. There are plenty of people out there who complain about its lack of AA, bloom effects, etc. But both games run like a brick s***house online (and in Forza's case, offline) and that's what really matters to me.


Okay, that's cool Rocketpig. I think it's this paragraph here:

"I'm not saying that a transition away from cutting-edge tech is a bad thing at all. The intent of my posts are just to show that I expect developers to start treating Japan very differently over the next few years. Since I do enjoy pretty graphics (but only if solid gameplay follows), I hope it doesn't bleed into the NA and EU markets too much. But I don't expect it will since the two markets are large enough to support their own tastes and preferences. "

that I could feel underlying all your other comments. I'm not trying to attack or insult you here; I could just tell, based on tone, that even while you say thatyou respect the preferences of the Japanese gaming market, I detected a hint of... anger, disgust, or fear, and this is probably where it came from. Again, it's not an insult, it's a totally normal reaction. Japanese gaming interests no longer mirror your own, at all, and you're simply worried about how this will affect the quality and number of games that reflect your own preferences. 

Does that seem fair? Because there's a reason why people lashed out at you, and I suggested you were being "surprisingly myopic" (I'm not saying they, or I, should have reacted the way we did, I'm just saying there is a reason you got more flack for this post than you have almost any other post on these forums. "That's unfair" or "I strongly disagree" would have been better reactions than calling you an idiot). There was definitely a hint of something bitter in your post, and I've just been trying to figure out what it is. 



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">