rocketpig said:
I should have phrased it differently. When I say "top dev team", I mean the guys who deliver the engines, top-shelf graphics, and sound for games like FF, MGS, LO, etc. It's not a knock on Japanese tastes at all, I don't really care what games they are playing. But as long as there is a demand for the next blockbuster game somewhere, those teams will have work. And right now, it's quickly becoming evident that to remain profitable, those teams will have to shift to completely Western-centric games. The Japanese just don't seem interested in games they snatched up by the millions five to ten years ago. A great idea is something that is always valued (otherwise, we'd never have any more Tetrises, would we?) and the Japanese appreciate good gaming, as do we all. But their tastes are straying so far from the rest of the world that I don't see huge publishers being able to drop $10m into a game that will only sell there while the rest of the world scratches its head over why the game is fun. |
Okay, I can agree with this more then.
Absolutely, the guys making high end graphics engines may leave the Japanese market. I do expect loads of clever and intelligent people to make games for these systems, but the 10 million+ costs associated with high end graphical development may be a thing of the past there. Personally, that wouldn't bother me at all, as my favorite games are Half Life mods, Starcraft, and World of Warcraft, which are currently (along with Unreal Tournament) the premier professional gaming venues in the world. The former two are ten years old, and the latter one is three years old, and was already graphically outdated the day it was released.
It's really a pretty small niche that you're targeting here, Rocket. Clearly, casuals don't care much about super-advanced graphical engines. And I can tell you from experience -- and from the clear evidence -- that super hardcore, professional gamers don't care very much, either. It's those in between that seems to want graphical progression so badly.
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