DTG said:
deathcape said:
Kenology said: NSMB and Zelda:PH were their first attempts at making both franchises user friendly for newer gamers. I don't think this will be a problem. Zelda will def need additional difficulty settings though, because I'm sick of these games being cakewalks. |
exactly...know WHY Zelda was a cakewalk? because they never changed anything.. this is why I can't wait
in TP it was like..oh..this thing again? I'll be back later with the hookshot...and this? bombs
it got too predictable..because NOTHING was changed...and PH was fun, because it brought back challenging puzzles...they weren't hard...but not easy either
as for NSB...I can't finish world 8-1....>_<
|
That's the problem right there. MM was hard and that's the way it should be. Every Zelda since MM hasn't been truly hardcore.
|
you took my entire post out of context...what a noob:
Zelda:TP/WW= EASY LIKE SHIT
Zelda:PH= medium
thus...it was better, new interface was fun to get used to and the entire game felt new
I hope they do this with the 3D Zelda's too, since they are supposed to be hard puzzlewise, but easy interface/control wise
that's what made the original series so awesome (mario, metroid,Zelda) all of them were EASY to understand and pick up
but hard to play/finish....