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Forums - Nintendo - Sensitive Wii maker snubs developers

http://www.theregister.co.uk/2008/07/16/wii_motionplus/

Nintendo keeps development kit to itself

Nintendo may have announced a new enhancement to the Wii controller, but don't expect many titles to take advantage of the new accuracy.

Many in the development community only found out about the Wii MotionPlus yesterday - the same time as the rest of us.

Developers normally expect to get early access to peripherals, so they can quickly create new games to take advantage of the new hardware, but this time Nintendo seems to have kept the details to themselves, leaving at least some games developers wondering if success may be leading to a little arrogance from the Japanese giant.

The Wii MotionPlus improves the accuracy of location tracking in the Wii controller which, while revolutionary, has long been a source of annoyance to developers who quickly discovered the restrictions they would be required to work around.

The Wii knows the location of the controllers thanks to the twin IR receivers in the bar mounted above the TV, but when there's no line of sight - such as when the controller is behind the player, or just pointed the wrong way - then games are dependent on the accelerometer mounted in the top of the controller. This is superbly sensitive, enough to register a heart beat, but that sensitivity means a lot of noise - and it can only register 3Gs of acceleration.

The latter limit can be triggered by the flick of the hand, such as the flick to the right at the start of a forehand swing to the left, leaving the console with notification of a 3G acceleration in each direction and no idea where the controller is, unless it happens to pass in front of the sensor bar.

This can be solved with the addition of a second accelerometer, ideally at the other end of the remote, and that is what the MotionPlus appears to be. With less sensitivity, but no 3G limit, it becomes possible to track the location of the remote with much greater accuracy, as reported by those who've had a chance to play with the sensor.

But failing to inform developers isn't the only change in policy from Kyoto. It has always been the case that games developers were not permitted to require a specific controller for a specific game, even if playing would make little sense without it: Punters who don't want to buy the WiiFit will be able to play surfing games by balancing the usual controller on a hand, however unsatisfying the experience would be. But it seems that MotionPlus will change that, with developers able to demand their users buy the peripheral, or just don't play.

Much of this could be oversight by Nintendo. The company hasn't got back to us yet to let us know either way, but changing the rules without consultation does risk annoying the very developers on which any games console relies.



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Well, they didn't know prior to E3. But, I bet Nintendo will be sending out tons of libraries and dev kits for all of their partners real soon.

I hope clone wars duel is delayed to add this.



I think within a few months, these developers will get the access they want from Nintendo.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

Well, that article fails by calling the InvenSense IDG-600 an accelerometer. It's a tuning fork style Micro-Electro-Mechanical-System gyroscope.

The fact developers haven't had months to work with it yet is irrelevant. That could simply be a matter of the contract with InvenSense Inc being signed only recently more so than Nintendo not wanting to share with developers right away.



The rEVOLution is not being televised

If they release it to devs, it will leak out to the press. So the choice is keep the secret or give devs early access. I don't really see the problem with keeping it secret. Apple does the same thing which is why they are able to keep the world guessing on their next move.



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Why the hell shouldn't they be allowed to requirre it? Why would you make a game based around 1:1 swordfighting and allow a controller that can't do 1:1 swordfighting? This article is just stupid.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

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Yeah, rumours were flying around about PS3 and XB360 Wiimote clones, so of course Nintendo has kept the thing under wraps, what did they expect, that Nintendo sent off development kits to every single developer right after they announced the thing at that conference? Geez. I mean, the first game out of Nintendo themselves to utilize the MotionPlus won't be out for almost a year..



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FishyJoe said:
If they release it to devs, it will leak out to the press. So the choice is keep the secret or give devs early access. I don't really see the problem with keeping it secret. Apple does the same thing which is why they are able to keep the world guessing on their next move.

That's plausible. I'd also like to suggest that they may of revealed Motion Plus eariler than they orginally intended. Everything else they talked about at the E3 conference is for 2008. I think they bumped the Motion Plus announcement as a pre-emptive strike in light of all the X-mote, Newton, Einstien rumors. If you go to Motus's website, they're advertising how the Wii Remote can't do the things the Motion Plus can. (Before it was announced) I think that part of the reason Wii Music seemed so akward. Showing it after the Motion Plus just made people wonder why wouldn't it be using it. I don't think they orginally intended to announce it so soon.

 



its obvious that it would've been leaked before E3 if they sent them to devs, and we all know nintendo likes to keep secrets



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From what I have seen, The Register in the UK hates the Wii because it is not the latest tech.

So I say consider the source with this story.

Mike from Morgantown



      


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