How many posts have we read comparing God of War with Devil May Cry or Ninja Gaiden? Personally, I've never been too fond of the comparison, so I've decided to make another one! I've heard similar sentiments in which people have said something like, "God of War is just different" without really giving a reason why. I've also heard people get downright nasty and call it "Square, Square, Triangle of War" or "God of Puzzle." I think there's a number of reasons why the GOW series doesn't compare well with DMC or NG, but I'm just going to focus on the "God of Puzzle" thing and compare the series with another gaming staple that I believe has heavily influenced Sony's Santa Monica studio, but I've never heard anyone mention.
Without further ado, the series that I'm going to briefly compare with GOW is The Legend of Zelda. I know, it sounds a bit crazy, but I've been playing Twilight Princess on the Wii lately and the similarities are obvious to me. First let's get some of the major differences out of the way. The most apparent one is the lack of an open world in God of War. Personally, I don't think it hurts the comparison much b/c IMO, Zelda's world (at least in TP) is pretty limited and is mostly there for filler and atmosphere; it adds to the sense of adventure that the developers are trying to convey. God of War doesn't need that b/c for better or for worse, the game has plenty of atmosphere as is and Sony makes sure that it's shoved down our throats.
The comparison really shines when you consider the main gameplay mechanic that drives both games, which can simply be called "dungeon crawling." Now I'm using the term very broadly, and in doing so, a lot of games could be called dungeon crawlers. However, the similarity between the two games is in the formula used to progress through these dungeons. The formula can basically be boiled down to "Enter dungeon, progress as far as you can by defeating enemies and manipulating the environment using whatever skills you have, find new skill or item, use it to murder and manipulate some more, fight boss." Again, a lot of games, including DMC and NG, use this formula, but it is God of War that seems to have the greater emphasis on the "manipulating environment" (i.e. puzzle solving) mechanic than the other two games.
IMO, Zelda is about 20% focused on combat and 80% on manipulation while DMC and NG are on the other end of the spectrum with more of a 80:20 combat/manipulation split. GOW seems to be more towards the middle with a 60:40 ratio. Therein lies the beauty and the beast of the GOW series. For a lot of people, this split is a novel idea that works brilliantly. This is the "God of War is just different" crowd. For others, they see God of War as a game masquerading to be in the same genre as Devil May Cry and Ninja Gaiden and they hate it for its limited focus on creating great combat. This is the "God of Puzzle" crowd.
What do you guys think? Am I still crazy? I've got more of these GOW vs NG/DMC comparisons, but I'll save 'em.
My Top 5:
Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger
My 2 nex-gen systems: PS3
and Wii 
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Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.









Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."