To those who think that Nintendo will include HD capabilities with the Wii2, I don't know why you assume it currently doesn't.
[ SNES ]
http://en.wikipedia.org/wiki/Snes
Resolutions
Progressive: 256x224, 512x224, 256x239, 512x239
Interlaced: 512x448, 512x478
[ N64 ]
http://en.wikipedia.org/wiki/N64
...can display a resolution range of 256 × 224 to 640 × 480 pixels.
[ GCN ]
http://en.wikipedia.org/wiki/Gamecube
Resolutions: 480i, 576i, 480p
[ PSX ]
http://en.wikipedia.org/wiki/PlayStation
Resolutions from 256×224 to 640×480
[ PS2 ]
http://en.wikipedia.org/wiki/PlayStation_2
Video output resolution: variable from 256x224 to 1280x1024 pixels
[ PS3 ]
http://en.wikipedia.org/wiki/Ps3
...SDTV and HDTV resolutions (from 480i up to 1080p)
[ Xbox ]
http://en.wikipedia.org/wiki/Xbox
Resolutions: 480i, 576i, 480p, 720p and 1080i.
[ Xbox360 ]
http://en.wikipedia.org/wiki/Xbox_360
A wide array of SDTV and HDTV resolutions are supported by the console hardware;[64] up to 1080p
[ Master System ]
http://en.wikipedia.org/wiki/Sega_master_system
Screen resolutions 256×192 and 256×224. PAL/SECAM also supports 256×240
[ Genesis ]
http://en.wikipedia.org/wiki/Sega_genesis
- 256x224 (32Hx28V), 320x224 (40Hx28V), 256x240 (32Hx30V, PAL only), 320x240 (40Hx30V, PAL only)
- Interlace mode 1 provides no increase in resolution, but still generates a true interlaced signal
- Interlace mode 2 can provide double the vertical resolution (i.e. 320×448 for NTSC, 320x480 for PAL). Used in Sonic 2 for two-player split screen
[ SEGA 32 ]
http://en.wikipedia.org/wiki/Sega_32x
...standard Mega Drive/Genesis resolution.
[ SEGA CD ]
http://en.wikipedia.org/wiki/Sega_cd
320 x 224 pixels and 256 x 224, video size from ¼ to full screen
[ SEGA Saturn ]
http://darkwatcher.psxfanatics.com/console/details/saturn.html
Display Resolution
[ SEGA Dreamcast ]
http://darkwatcher.psxfanatics.com/console/dc.htm
Resolution
640x480
[ PC Engine ]
http://en.wikipedia.org/wiki/Pc_engine
Resolution:
- X (Horizontal) Resolution: variable, maximum of 512 (programmable to 256, 352 or 512 pixels)
- Y (Vertical) Resolution: variable, maximum of 242 (programmable in increments of 1 scanline)
[ PC-FX ]
http://en.wikipedia.org/wiki/PC-FX
Resolutions: 256x240p, 320x240p, 256x480i, 320x480i
[ FM-Towns Marty ]
http://darkwatcher.psxfanatics.com/console/fmtowns.htm
Resolution
352x232 to 640x480
Funny how the Wiki entry for the Wii does not mention anything about resolution. Even the NES talks about resolution...
The point is, there are many consoles past and present that are capable of displaying a (wide) range of resolutions. I don't understand why people think the Wii is "incapable" of displaying higher resolutions when in most cases this is not a hardware, but software limitation, and with the Wii capable of online and has already received patches, I do believe the Wii can output HD - just that Nintendo don't want to "enable this feature" yet (if at all).
PCs allow you to change resolutions without having to change hardware provided the hardware has enough under its hood to start with. I even recall during the transition from 4:3 to 16:10 aspect ratios, how people that adopted widescreen monitors were complaining that the graphics card drivers could not handle those then-exotic resolutions of "1280x720", "1440x800" and "1600x1020". Nvidia and ATI got to work on the drivers, and soon enough, by simply downloading the most recent driver you were able to get widescreen to work in your monitor's native resolution, a process that literally takes less than 1/2 hour (mostly due to the driver downloading time). The Wii definitely has enough power to output in HD (albeit sacrificing the amount of polygons/texture quality shown onscreen, but the other two next-gen consoles have the same issue).
The only time I was confined by resolution on a PC was when I had a Trident 1MB card that was unable to display 1024x768 resolution @256 colors; I could display 1024x768@16 colors only because I simply didn't have enough RAM, but a 4MB upgrade fixed that. The Wii (or indeed, any modern console nowadays) has considerably more RAM dedicated to video, so there is no technical limitation nowadays as far as I'm concerned.
In short, I do believe the Wii is capable of HD right out of the box. Whether Nintendo wants us to have HD is another issue.