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Forums - Sony - Anti aliasing in sony games

I think console players are more worried about jaggies than a higher framerate.

So instead of 60 fps, you get 30 fps for some games, but it looks smoother.



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I heard Gears of War doesn't have AA, is that true??
The game seems to have way more jaggies



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Killzone 2 has 4xAA. :D



ssj12 said:
selnor said:
Yeah AA is a must. It's a pity it's software drivin though, as it takes more data crunching that way.

all AA is software driven... you dont jsut throw in a GPU and say "give me AA now!" and it magically put AA in all your games...

 

 Ummmm, I've never heard of software driven AA being used in games, not genuine stuff anyway (that blur rubbish is not AA).

You actually CAN just "throw in a GPU" and say "give me AA now!"

Have you not looked in the driver properties for any nvidia\ati card made in the last 6-7 years?



makingmusic476 said:
Killzone 2 has 4xAA. :D

 

 ...It might do now but will it when its released



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Burgles said:
ssj12 said:
selnor said:
Yeah AA is a must. It's a pity it's software drivin though, as it takes more data crunching that way.

all AA is software driven... you dont jsut throw in a GPU and say "give me AA now!" and it magically put AA in all your games...

 

 Ummmm, I've never heard of software driven AA being used in games, not genuine stuff anyway (that blur rubbish is not AA).

You actually CAN just "throw in a GPU" and say "give me AA now!"

Have you not looked in the driver properties for any nvidiaati card made in the last 6-7 years?

drivers = software =P

 



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ssj12 said:
Burgles said:
ssj12 said:
selnor said:
Yeah AA is a must. It's a pity it's software drivin though, as it takes more data crunching that way.

all AA is software driven... you dont jsut throw in a GPU and say "give me AA now!" and it magically put AA in all your games...

 

 Ummmm, I've never heard of software driven AA being used in games, not genuine stuff anyway (that blur rubbish is not AA).

You actually CAN just "throw in a GPU" and say "give me AA now!"

Have you not looked in the driver properties for any nvidiaati card made in the last 6-7 years?

drivers = software =P

 

 

 I mean the actual work is being done on the GPU and not the CPU as the term "software" implies, or it is...So

For example, you get "software rendering" for old games on a computer, this means all the work is done on the CPU (as i'm sure you know)...Same with sound cards, there's "onboard sound" on lots of motherboards, this is all handled mostly handled in "software" whears something like a Creative X-Fi is "hardware accelerated"...etc.



Burgles said:
ssj12 said:
Burgles said:
ssj12 said:
selnor said:
Yeah AA is a must. It's a pity it's software drivin though, as it takes more data crunching that way.

all AA is software driven... you dont jsut throw in a GPU and say "give me AA now!" and it magically put AA in all your games...

 

 Ummmm, I've never heard of software driven AA being used in games, not genuine stuff anyway (that blur rubbish is not AA).

You actually CAN just "throw in a GPU" and say "give me AA now!"

Have you not looked in the driver properties for any nvidiaati card made in the last 6-7 years?

drivers = software =P

 

 

 I mean the actual work is being done on the GPU and not the CPU as the term "software" implies, or it is...So

For example, you get "software rendering" for old games on a computer, this means all the work is done on the CPU (as i'm sure you know)...Same with sound cards, there's "onboard sound" on lots of motherboards, this is all handled mostly handled in "software" whears something like a Creative X-Fi is "hardware accelerated"...etc.

 

Well some games now a days, and older games, dont support AA natively so you have to force it using your driver's software.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
ssj12 said:
Burgles said:
ssj12 said:

drivers = software =P

 

 

 I mean the actual work is being done on the GPU and not the CPU as the term "software" implies, or it is...So

For example, you get "software rendering" for old games on a computer, this means all the work is done on the CPU (as i'm sure you know)...Same with sound cards, there's "onboard sound" on lots of motherboards, this is all handled mostly handled in "software" whears something like a Creative X-Fi is "hardware accelerated"...etc.

 

Well some games now a days, and older games, dont support AA natively so you have to force it using your driver's software.

It is still classed as hardware antialiasing. "The game" telling the driver to use 4xAA, and "You" telling the driver to use 4xAA still invokes the antialiaing pathways built into the GPU hardware logic itself. Software antialiasing would be to get the rendered pizels from the GPU and then using built-in code and the CPU to manually put AA onto the image before putting it on the screen.

 



I just wish they would start using AA in Wii games



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