ssj12 said:
Well some games now a days, and older games, dont support AA natively so you have to force it using your driver's software. |
It is still classed as hardware antialiasing. "The game" telling the driver to use 4xAA, and "You" telling the driver to use 4xAA still invokes the antialiaing pathways built into the GPU hardware logic itself. Software antialiasing would be to get the rendered pizels from the GPU and then using built-in code and the CPU to manually put AA onto the image before putting it on the screen.








