I've just watched the fire physics simulation. It looks beautiful!
I really liked the videos, but they are not cell powered, they are not even part of a game engine, is pre-rendered. This guy is well known in the physics simulation world, has worked in a couple of movies and has done a very impressive job, take a look at his page:
http://graphics.stanford.edu/~fedkiw/
Maybe in ten years :)
lol
this shows how little people actually know how much computing power is needed to accomplish what tasks. these are pretty movies; but the simulation is run and then the movie is rendered. i do a little bit of it every once in a while to show results from running simulations.
the Wii is an epidemic.
Wow ...
I'm amazed that people are so out of touch with reality that they think these simulations can be done in game...
also, i want to point out that most devs don't have the technical background to do this kind of simulation right. those who do... i wouldn't know why they're devs, they must really love doing game programming.
the Wii is an epidemic.
| Lingyis said: also, i want to point out that most devs don't have the technical background to do this kind of simulation right. those who do... i wouldn't know why they're devs, they must really love doing game programming. |
The knowledge base isn't that rare ...
If you were a half decent student in Computer Science, Physics, Math or Engineering you should be able to understand all of the papers that are published on the ACM digital library; it costs money to access this site but they have all of the published papers from each of the SIGs (special interest groups). The problems are that the value to the game does not justify the time spent to research the methodology, and the processors can not handle the physics simulation and any (decent) game.
| Lingyis said: lol this shows how little people actually know how much computing power is needed to accomplish what tasks. these are pretty movies; but the simulation is run and then the movie is rendered. i do a little bit of it every once in a while to show results from running simulations. |
watch the ps3 gdc physics demo, they can do quite alot more thye they are doing now.
Oh brother.
You know, as I watched these simulations on a different website a couple days ago, I thought to myself, "I bet a PS3 nut is going to say 'teh CELL can do this!'"
The Cell has a lot of potential, and graphics will get significantly better on the PS3 later in its life. And I'm sure it could pull off a fair amount of tricks to simulate this kind of physics. But it will never be able to do what is in those videos in real time unless it somehow cheats.


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Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )
Blue3 said:
watch the ps3 gdc physics demo, they can do quite alot more thye they are doing now.
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The PS3 physics simulation is not even close to the pre-rendered videos, it was posted by a fan and I am going to quote him:
"Do you think we will see graphical effects like this on PS3 when developers have mastered the cells full power?"
It is not the same thing having 3 thousand cubes falling without shaders, without texture with just one light compare to the videos. The game physics are going to improve, but definitely are not going to get that level of realism, maybe in ten years.