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Lingyis said:
also, i want to point out that most devs don't have the technical background to do this kind of simulation right. those who do... i wouldn't know why they're devs, they must really love doing game programming.

The knowledge base isn't that rare ...

If you were a half decent student in Computer Science, Physics, Math or Engineering you should be able to understand all of the papers that are published on the ACM digital library; it costs money to access this site but they have all of the published papers from each of the SIGs (special interest groups). The problems are that the value to the game does not justify the time spent to research the methodology, and the processors can not handle the physics simulation and any (decent) game.