By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Just thinking, will there be a Nintendo monopoly again like it did in NES?

Yamauchi ruled with an iron fist, didn´t he?



Around the Network

LOL, I was also thinking of the NES game of Monopoly as well. Just because Sony and Microsoft will leave the business doesn't mean other people won't join in in the console business. I hope for our sakes that there will always be competition in this industry so that we all can get the very best.



Generation 8 Predictions so far.....(as of 9/2013)

Console that will sell most: Nintendo Wii U

Who will sell more consoles between Microsoft/SONY: SONY

 

No, because both MS and Sony's games divisions posted profits last quarter. Neither is going bankrupt. Even if they were still losing money, they'd just get a little help from some other division of the parent company like they did when they were losing tons of money on R&D.



celine said:
disolitude said:
celine said:

 

Nintendo ha no choice but fight that war as they got their butts handed to them in 1992 and 1993 due to snes being viewed as a slower childrens console by the teen population who were the main videogame buyers at the time. No blood in Mortal Kombat and inferior sports games didn't help either...

I agree that market growth is good for everyone but industry growth can backfire as well. Look at 3do, philips CDI and all multimedia systems that came out in early 90's. They were trying to expand the market and failed due to genesis and Snes domination.

Personally I think that the problems that Nintendo had with Snes was due to the fact that they launched it later because with Nes profits they funded the Nintendo Empire known to this days ( Nes most profitable year was 1991 ).

What is clear is that already at that time 3rd parties started to escape from Nintendo. The Snes also was a console caught in between a technological leap ( CD media, polygon ). It has the potential to sell 10 mllion more than Snes but ended selling 10 less. 

PS: The abortion of systems you cited never really expanded the market. They tried to jump to the multimedia bandwagon but that was onl a fad ( a true fad not  the Wii )

PPS: Obviously I think that in USA Kalinske did an awesome work at Sega. So not only Nintendo fault.

I strongly believe SNES wasn't as powerful as it should have been for launching 2 years after the genesis but that really didn't contribute much to their loss of monopoly with 3rd party support.

Also, don't forget that while they did lose some 3rd party support, snes still got more 3rd party support than genny after it was launched. (especially japan)

For every fighting game that capcom made for snes and not for genesis (final fight, knights of the round, Street fighter 2) Sega had to make one of their own to compete (golden axe, streets of rage, eternal champions).

Every RPG nintendo got from square had a Sega made rpg to compete with...etc.

So I personally think it was pure marketting that led Sega to the top spot on US until 1995... Hell I bought a genesis and I never wanted to touch the snes until I saw Donkey Kong and said "screw it that looks too cool to pass up".

 

PS. Before giant electronic and software corporations started entering the market and losing millions of dollars on their systems...bundling the kitchen sink with the unit....the industry was all about games and gameplay. Thats why I also think 16 bit was the golden age of gaming.



JGarret said:
Yamauchi ruled with an iron fist, didn´t he?

Yup.

Long life to the President.

 



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

Around the Network

I don't think it's ever going to happen again anytime soon for any company.



I hope Nintendo gets market dominance, but not a monopoly, still have to have some competition.



disolitude said:

I strongly believe SNES wasn't as powerful as it should have been for launching 2 years after the genesis but that really didn't contribute much to their loss of monopoly with 3rd party support.

Also, don't forget that while they did lose some 3rd party support, snes still got more 3rd party support than genny after it was launched. (especially japan)

For every fighting game that capcom made for snes and not for genesis (final fight, knights of the round, Street fighter 2) Sega had to make one of their own to compete (golden axe, streets of rage, eternal champions).

Every RPG nintendo got from square had a Sega made rpg to compete with...etc.

So I personally think it was pure marketting that led Sega to the top spot on US until 1995... Hell I bought a genesis and I never wanted to touch the snes until I saw Donkey Kong and said "screw it that looks too cool to pass up".

 

PS. Before giant electronic and software corporations started entering the market and losing millions of dollars on their systems...bundling the kitchen sink with the unit....the industry was all about games and gameplay. Thats why I also think 16 bit was the golden age of gaming.

Snes wasn't technically strong as should be for one motive ? Yamauchi wanted all fancy effects like Mode7, great soud chip but want to be a profitable platform fron the get go. So Uemura scapped the backward compatibility and inserted a weak CPU. The architetture was base on supporting PPUs.

Yeah Nintendo had the japanese spport because Sega failed hard there but don't forget that western publisher like EA was behind Sega ( EA missed the Nes train ... ).

We all see now with Xbox 360 how precious is a 1 year headstart. Nintendo gave 2 years ...

Yeah SoA marketing was great and the intuition that teens was an underserved ( by Nintendo ) market ( the Nes children ) was a stroke of genius, copied by Sony a couple of years later ... 

PS: 16 bit was great also because 2D graphic was maxed out so only gameplay could differentiate your product from the others.



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

celine said:
ksv said:
celine said:
yushire said:
I never thought Nintendo's monopoly in the 80's was worse than I thought, so Nintendo controls the cartridge production? How the hell did they get away with this?!!

They created the market with their own risk, they did whatever they want to grow. Yamauchi founded an empire with the Nes.

That monopoly was good because console gaming was seen as a fad until 1991. However Nintendo was/is greedy and third-party relationship was deteriorated in early '90 ( famous is the humiliation suffered by Nakamura , Namco CEO ( namco was one of the biggest 3rd party at that time) by the hand of pimpy Yamauchy regardi renewal contracting ). 

The console-war between Nintendo and Sega in 16 bit era was a bad event for the industry. Then came Sony to fix the 3rd party porblem. Now Nintendo disrupt again the industry.

Bad for some of the companies maybe, but good for the consumers. The Genesis/SNES period was in many ways a golden era for gaming, with a lot of innovation as well as perfection of known formulas. Zelda 3, Sonic 1-3, Super Metroid, SMW and Yoshi's Island, Donkey Kong Country, Mario Kart, F-Zero, Final Fantasy VI, Chrono Trigger, Street Fighter II, Mortal Kombat, Contra III, Star Fox, Pilotwings, the list goes on.

No bad in general. Nintendo stoppped to grow the market and started a bitter and empity war against Sega using pathetic marketing campaign revolt toward teens. There was many great games at that time ( Snes best console ever ) but problem with 3rd party weren't never truly addressed and both Sega and Nintendo were severly damaged.

Ironically Genesis was Sega msot ppular console but also the beginning of the end for Sega Enterprise itself.

With Snes Nintendo proved to not understand the marke at that time, its blind mentality caused the company demise.

The general rule is that grow the market is good, competing is bad. 

 

 

 

To be fair, the bitterness in that war was started by Sega's attack ads against Nintendo.  "Sega Does What Nintendon't" and the like.  Negative advertising actually hurt them where the Game Gear was concerned.  But, in the end, the 16-bit war was pretty much the golden age of console gaming.  Both Nintendo and Sega were churning out high-quality 1st and 2nd party efforts, and third party cross-platform games also delivered substantial quality and innovation.  It was the last time the arcades were actually still booming and the last time arcade ports really mattered.  With the advent of the 32/64-bit generation, the death spiral for arcades had begun.

Sega and Nintendo both tarnished their working relationships with third party companies in their own ways.  Nintendo's strict control during the 80's on the NES offended several companies who were eager to seek profits elsewhere when able.  Sega repeatedly shot themselves in the foot with poor business practices where hardware was concerned.  The Sega CD, 32X, and Saturn all added another layer of tarnish to Sega's reputation.  Where once they were applauded for granting developers more creative freedom than Nintendo (less censorship), they were lauded for pushing out the SegaCD, then the 32X, then turning around and releasing the Saturn less than a year later--and then the last straw was announcing the Dreamcast only about 2 years into the life of the Saturn causing devs to either drop support of Sega's consoles, or to ignore the Saturn altogether in favor of the upcoming Dreamcast.

When Sony came in, they bought up as many small companies as they could (just like Microsoft as they readied the Xbox), and they gave developers all the freedom they could want.  After the headaches that came with dealing with Nintendo's strict control and censorship (and ego), and the headaches of dealing with too much hardware in such short periods of time with Sega (and the ego), third party publishers were happy to jump ship to a well-made, effecient console with promised freedom from Sony.

The 16-bit generation, as a whole, was one of--if not the--best era ever in gaming when you get down to the consoles and the games themselves.  It paved the way for the future of gaming and set up new standards and "rules."  The problems dealing with third party companies had been cooking for ages prior to the 16-bit years--and some are still not fully resolved today.



No. Nintendo will win this gen handily, but it won't be anything like the NES era. They wouldn't be able to get away with those business tactics anymore.