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celine said:
ksv said:
celine said:
yushire said:
I never thought Nintendo's monopoly in the 80's was worse than I thought, so Nintendo controls the cartridge production? How the hell did they get away with this?!!

They created the market with their own risk, they did whatever they want to grow. Yamauchi founded an empire with the Nes.

That monopoly was good because console gaming was seen as a fad until 1991. However Nintendo was/is greedy and third-party relationship was deteriorated in early '90 ( famous is the humiliation suffered by Nakamura , Namco CEO ( namco was one of the biggest 3rd party at that time) by the hand of pimpy Yamauchy regardi renewal contracting ). 

The console-war between Nintendo and Sega in 16 bit era was a bad event for the industry. Then came Sony to fix the 3rd party porblem. Now Nintendo disrupt again the industry.

Bad for some of the companies maybe, but good for the consumers. The Genesis/SNES period was in many ways a golden era for gaming, with a lot of innovation as well as perfection of known formulas. Zelda 3, Sonic 1-3, Super Metroid, SMW and Yoshi's Island, Donkey Kong Country, Mario Kart, F-Zero, Final Fantasy VI, Chrono Trigger, Street Fighter II, Mortal Kombat, Contra III, Star Fox, Pilotwings, the list goes on.

No bad in general. Nintendo stoppped to grow the market and started a bitter and empity war against Sega using pathetic marketing campaign revolt toward teens. There was many great games at that time ( Snes best console ever ) but problem with 3rd party weren't never truly addressed and both Sega and Nintendo were severly damaged.

Ironically Genesis was Sega msot ppular console but also the beginning of the end for Sega Enterprise itself.

With Snes Nintendo proved to not understand the marke at that time, its blind mentality caused the company demise.

The general rule is that grow the market is good, competing is bad. 

 

 

 

To be fair, the bitterness in that war was started by Sega's attack ads against Nintendo.  "Sega Does What Nintendon't" and the like.  Negative advertising actually hurt them where the Game Gear was concerned.  But, in the end, the 16-bit war was pretty much the golden age of console gaming.  Both Nintendo and Sega were churning out high-quality 1st and 2nd party efforts, and third party cross-platform games also delivered substantial quality and innovation.  It was the last time the arcades were actually still booming and the last time arcade ports really mattered.  With the advent of the 32/64-bit generation, the death spiral for arcades had begun.

Sega and Nintendo both tarnished their working relationships with third party companies in their own ways.  Nintendo's strict control during the 80's on the NES offended several companies who were eager to seek profits elsewhere when able.  Sega repeatedly shot themselves in the foot with poor business practices where hardware was concerned.  The Sega CD, 32X, and Saturn all added another layer of tarnish to Sega's reputation.  Where once they were applauded for granting developers more creative freedom than Nintendo (less censorship), they were lauded for pushing out the SegaCD, then the 32X, then turning around and releasing the Saturn less than a year later--and then the last straw was announcing the Dreamcast only about 2 years into the life of the Saturn causing devs to either drop support of Sega's consoles, or to ignore the Saturn altogether in favor of the upcoming Dreamcast.

When Sony came in, they bought up as many small companies as they could (just like Microsoft as they readied the Xbox), and they gave developers all the freedom they could want.  After the headaches that came with dealing with Nintendo's strict control and censorship (and ego), and the headaches of dealing with too much hardware in such short periods of time with Sega (and the ego), third party publishers were happy to jump ship to a well-made, effecient console with promised freedom from Sony.

The 16-bit generation, as a whole, was one of--if not the--best era ever in gaming when you get down to the consoles and the games themselves.  It paved the way for the future of gaming and set up new standards and "rules."  The problems dealing with third party companies had been cooking for ages prior to the 16-bit years--and some are still not fully resolved today.