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Forums - Nintendo - Just thinking, will there be a Nintendo monopoly again like it did in NES?

yushire said:
What happened during the Nakamura Yamaguchi thing? please tell me the insights, sorry too lazy to research on it on the net...

Not now I'm going outside

 



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

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celine said:
yushire said:
What happened during the Nakamura Yamaguchi thing? please tell me the insights, sorry too lazy to research on it on the net...

Not now I'm going outside

 

 

 Just when the story was getting interesting



Playing : PC  AOE, DiRT 2, Runes of Magic, Wings of Prey & Planetside 2  

Wii U : Nintendoland, Super Mario U  & Fifa 2013 demo

DS : Guitar Hero : On Tour


Formerly unknown as Vengi

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Can you recommend a book on the history of Nintendo?



Playing : PC  AOE, DiRT 2, Runes of Magic, Wings of Prey & Planetside 2  

Wii U : Nintendoland, Super Mario U  & Fifa 2013 demo

DS : Guitar Hero : On Tour


Formerly unknown as Vengi

http://vgchartz.com/profiles/profile.php?id=2331

Just_Ben said:
bardicverse said:
Sony and MS will continue making gaming systems, and I wouldn't be shocked to see Apple joining the industry soon. As much as I dislike Sony's business practices (aka lying, deceiving customers), they will be around in the industry for a long time yet. So, no, I don't forsee Nintendo being a monopoly again. I DO see them returning to the popularity level they had pre- PS 1 tho.

I am still shocked that this thing is still believed. The Gaming Industry doesn't fit to Apple and vice verca. Apple is a company making luxary design and lifestyle "computing" products. You can do that with telephones, televisions, computers, laptops, MP3players, watches and a lot of other things. It doesn't work that well in the gaming industry. Yes it is really that simple.

 

This was also the thought before MS came to the industry. MS was about productivity software and OSes, not gaming. Then they decided to branch out into it. Why wouldn't Apple desire to enter the largest industry out there? If you think about it, the Game Cube ran on a PowerPC, so technically Apple has had their hand involved in at least a small part of the industry so far. I think with the way they are expanding, it would only seem logical.

 



bardicverse said:
disolitude said:
Haha. You can only have a monopoli if 3rd parties make games for your system... Back in the NES days nintendo contolled 3rd party supply to the market. Today they can't get any to make games for their system.

*slap* Knock it off, you're not that dumb to post such an ignorant line.

 

 

 While I admit my reply was a little ignorant...I firmly believe ignorant topics deserve ignorant posts. :)



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celine said:
yushire said:
I never thought Nintendo's monopoly in the 80's was worse than I thought, so Nintendo controls the cartridge production? How the hell did they get away with this?!!

They created the market with their own risk, they did whatever they want to grow. Yamauchi founded an empire with the Nes.

That monopoly was good because console gaming was seen as a fad until 1991. However Nintendo was/is greedy and third-party relationship was deteriorated in early '90 ( famous is the humiliation suffered by Nakamura , Namco CEO ( namco was one of the biggest 3rd party at that time) by the hand of pimpy Yamauchy regardi renewal contracting ). 

The console-war between Nintendo and Sega in 16 bit era was a bad event for the industry. Then came Sony to fix the 3rd party porblem. Now Nintendo disrupt again the industry.

Bad for some of the companies maybe, but good for the consumers. The Genesis/SNES period was in many ways a golden era for gaming, with a lot of innovation as well as perfection of known formulas. Zelda 3, Sonic 1-3, Super Metroid, SMW and Yoshi's Island, Donkey Kong Country, Mario Kart, F-Zero, Final Fantasy VI, Chrono Trigger, Street Fighter II, Mortal Kombat, Contra III, Star Fox, Pilotwings, the list goes on.



Venji said:
celine said:
yushire said:
What happened during the Nakamura Yamaguchi thing? please tell me the insights, sorry too lazy to research on it on the net...

Not now I'm going outside

 

 

 Just when the story was getting interesting

Sega got its first big break the following year when Namco, the number one third-party developer in Japan and creator of the classic arcade game Pac-Man, abruptly joined the MegaDrive fold. Up to that time, Namco was one of the few companies to enjoy a sweetheart deal with Nintendo, made during the early days of the Famicom (NES) when Nintendo was trying to sign anybody and everybody they could to code for the new system. Namco's lucrative contract ended in 1989, at which time Nintendo's Yamauchi bluntly informed Namco representatives that they would have to sign the same standard development contract as everybody else. This would cut Namco's profit margins and severely restrict the number of Famicom titles it could develop, as well as making said titles exclusive to the Famicom. In other words, no more side benefits. Namco CEO Masaya Nakamura is said to have exploded into a fit of rage when given the bad news, and he promptly decided to do what no other Nintendo licensee in Japan had yet dared. In a carefully worded interview with Japan's top-selling newspaper, the Nihon Keizai Shinbun, Nakamura accused Nintendo of holding an illegal monopoly on the Japanese videogame market, quick to silence any company that dared question its judgement. To question Nintendo would be the same as committing virtual suicide, claimed Nakamura - and some in the industry wondered if Namco was about to do just that.

The resulting war of words was quite predictable. Yamauchi promptly gave his own interview, in which he publicly chided Namco for not being gracious about the profits it had earned as the Famicom's very first licensee. As a result, Namco's "privileges" would be withheld in any future contract. Namco quickly responded that they would support the console market's newcomer, the Sega MegaDrive, instead of Nintendo's aging warhorse. Nintendo said that Namco's threat was hollow and again accused it of welshing on its exclusive privileges. Namco then responded with a federal lawsuit filed with the Kyoto District Judiciary, charging Nintendo with anti-competitive behavior and monopolistic practices. Yamauchi laughed it off. "Frankly, Namco is envious of us," he said in a published interview with Zakai magazine. "If they are not satisfied with Nintendo and the way we do business, they should create their own market. That is the advantage of the free market." The comment was not entirely truthful - the market was not free no matter what Yamauchi claimed - and Namco was forced to face that sad reality soon enough.

 

It did not take long for Namco to go crawling back to Nintendo. They had a half-dozen or so arcade ports already under development for the MegaDrive (Phelios, Klax, Burning Force, MegaPanel, and Dangerous Seed), but none of them would be ready for market until the middle of 1990. In the meantime, Namco's bottom line took a royal pounding from the loss of its Nintendo license. Several months after the fireworks had first commenced, Namco quietly withdrew its lawsuit against Nintendo. Masaya Nakamura sullenly instructed his staff to make arrangements to secure a standard Nintendo development contract. There would be no argument - he had Namco's latest financial returns before him in all their dismal splendor. Namco's new contract would include Nintendo's standard restriction clauses, severely limiting Namco's ability to develop for the Sega MegaDrive and other competing platforms. The behemoth of the industry had flexed its muscles. Even so venerated an outfit as Namco, one of the founders of the arcade videogame industry, had been forced to toe the Nintendo company line. Nakamura would never forgive his humiliation at the hands of Yamauchi, nor did the latter particularly care how Namco perceived his company's behavior. The affair would come back to haunt Nintendo in later years, however. As soon as it was able, Namco dropped out of the Nintendo fold and openly developed software for the systems of its competitors. It is a grudge that has separated the two companies to this day, and it is a rare and notable event whenever a Namco title makes an appearance on a Nintendo console.


 



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

@celine
Interesting read.

Didn't namco make Star Fox for gamecube and mario sluggers for wii?



ksv said:
celine said:
yushire said:
I never thought Nintendo's monopoly in the 80's was worse than I thought, so Nintendo controls the cartridge production? How the hell did they get away with this?!!

They created the market with their own risk, they did whatever they want to grow. Yamauchi founded an empire with the Nes.

That monopoly was good because console gaming was seen as a fad until 1991. However Nintendo was/is greedy and third-party relationship was deteriorated in early '90 ( famous is the humiliation suffered by Nakamura , Namco CEO ( namco was one of the biggest 3rd party at that time) by the hand of pimpy Yamauchy regardi renewal contracting ). 

The console-war between Nintendo and Sega in 16 bit era was a bad event for the industry. Then came Sony to fix the 3rd party porblem. Now Nintendo disrupt again the industry.

Bad for some of the companies maybe, but good for the consumers. The Genesis/SNES period was in many ways a golden era for gaming, with a lot of innovation as well as perfection of known formulas. Zelda 3, Sonic 1-3, Super Metroid, SMW and Yoshi's Island, Donkey Kong Country, Mario Kart, F-Zero, Final Fantasy VI, Chrono Trigger, Street Fighter II, Mortal Kombat, Contra III, Star Fox, Pilotwings, the list goes on.

No bad in general. Nintendo stoppped to grow the market and started a bitter and empity war against Sega using pathetic marketing campaign revolt toward teens. There was many great games at that time ( Snes best console ever ) but problem with 3rd party weren't never truly addressed and both Sega and Nintendo were severly damaged.

Ironically Genesis was Sega msot ppular console but also the beginning of the end for Sega Enterprise itself.

With Snes Nintendo proved to not understand the marke at that time, its blind mentality caused the company demise.

The general rule is that grow the market is good, competing is bad. 

 



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

They made Sluggers, I don't know about Starfox.