HappySqurriel said: Legend11 said:
>First piece of trash to debunk. >"wii is only as strong as the Xbox" That's what at least one developer has said on record who has made games for both the Wii and Xbox 1. He belongs to a third party and made the comments in an interview about the Wii game they had coming. >Gamecube was equivilent to the Xbox, Some devs say better Some say worse LOL, show me any developer who said the Gamecube was more powerful. >The Wii is approximately 1.5 to 2.5 times as strong as the Gamecube - Hence the Wii is Stronger than the Xbox. Where are you getting your numbers from? The reason I ask is because I made a thread before comparing the Xbox 360 specs to the Wii and people jumped all over my post saying that Nintendo hasn't released any information about the processor, etc. >Second "Wii's SD Graphics will be irrelevant in 2 years" There will still be a lot of SD tvs in 2 years and people who own the Wii don't seem to mind it's graphics. |
Since you didn't read the thread, I will repeat my earlier quote: "Julian Eggebrecht: Maybe without going into too much detail, we don’t think there is anything visually you could do on X-Box (or PS2) which can’t be done on GameCube. I have read theories on the net about Flipper not being able to do cube-mapped environment maps, fur shading, self-shadowing etc... That’s all plain wrong. Rogue does extensive self-shadowing and both cube-maps and fur shading are not anymore complicated to implement on GameCube than on X-Box. You might be doing it differently, but the results are the same. When I said that X-Box and GameCube are on par power-wise I really meant it. " |
Maybe without going into too much detail, we don’t think there is anything visually you could do on X-Box (or PS2) which can’t be done on GameCube.
So the GameCube can do everything the PS2 and x-box can do. He NEVER says it can be done as fast as the x-box, or do as much at the same time. All he is saying, you can software program shaders on the GameCube, to do what the x-box can do in hardware.