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Forums - Nintendo - Laying some crap to rest.

Entroper said:
Phalanx said:


This is a little off. The Xbox GPU could process 4 textures in one pass, but not in one clock cycle. It had 4 pipelines, and each pipeline could process two stages in a single cycle, with up to 4 stages in one pass. Additional stages would require an additional pass, meaning the polygons need to be T&L'd again. The Gamecube's TEV had 4 pipelines capable of processing one layer per pass, but up to 8 stages in a single pass. The Wii extends this to 8 pipelines and 16 stages in a single pass.


Thanks for clarifying that.  I was told how it worked by someone who had the hardware spec document.  But that was before the Gamecube even launched, so I didn't remember everything correctly.  My memory isn't as good as it used to be.



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No problem. The per-clock-cycle and per-pass distinction gets confused a lot, and one is often misquoted for the other. It gets even more complicated when you try to compare unified architectures like the Xenos and independent vertex/pixel shader architectures like the RSX. I don't normally involve myself in such discussions. :)



HappySqurriel said:
Legend11 said:

>First piece of trash to debunk.

>"wii is only as strong as the Xbox"

That's what at least one developer has said on record who has made games for both the Wii and Xbox 1. He belongs to a third party and made the comments in an interview about the Wii game they had coming.

 

>Gamecube was equivilent to the Xbox, Some devs say better Some say worse

LOL, show me any developer who said the Gamecube was more powerful.

 

>The Wii is approximately 1.5 to 2.5 times as strong as the Gamecube - Hence the Wii is Stronger than the Xbox.

Where are you getting your numbers from? The reason I ask is because I made a thread before comparing the Xbox 360 specs to the Wii and people jumped all over my post saying that Nintendo hasn't released any information about the processor, etc.

 

>Second "Wii's SD Graphics will be irrelevant in 2 years"

There will still be a lot of SD tvs in 2 years and people who own the Wii don't seem to mind it's graphics.


Since you didn't read the thread, I will repeat my earlier quote:

 

"Julian Eggebrecht: Maybe without going into too much detail, we don’t think there is anything visually you could do on X-Box (or PS2) which can’t be done on GameCube. I have read theories on the net about Flipper not being able to do cube-mapped environment maps, fur shading, self-shadowing etc... That’s all plain wrong. Rogue does extensive self-shadowing and both cube-maps and fur shading are not anymore complicated to implement on GameCube than on X-Box. You might be doing it differently, but the results are the same. When I said that X-Box and GameCube are on par power-wise I really meant it. "


Maybe without going into too much detail, we don’t think there is anything visually you could do on X-Box (or PS2) which can’t be done on GameCube.

So the GameCube can do everything the PS2 and x-box can do. He NEVER says it can be done as fast as the x-box, or do as much at the same time. All he is saying, you can software program shaders on the GameCube, to do what the x-box can do in hardware.

 



PSN ID: Kwaad


I fly this flag in victory!

"When I said that X-Box and GameCube are on par power-wise I really meant it. "

On Par means Equal



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