HappySqurriel said:
Since you didn't read the thread, I will repeat my earlier quote:
"Julian Eggebrecht: Maybe without going into too much detail, we don’t think there is anything visually you could do on X-Box (or PS2) which can’t be done on GameCube. I have read theories on the net about Flipper not being able to do cube-mapped environment maps, fur shading, self-shadowing etc... That’s all plain wrong. Rogue does extensive self-shadowing and both cube-maps and fur shading are not anymore complicated to implement on GameCube than on X-Box. You might be doing it differently, but the results are the same. When I said that X-Box and GameCube are on par power-wise I really meant it. " |
Maybe without going into too much detail, we don’t think there is anything visually you could do on X-Box (or PS2) which can’t be done on GameCube.
So the GameCube can do everything the PS2 and x-box can do. He NEVER says it can be done as fast as the x-box, or do as much at the same time. All he is saying, you can software program shaders on the GameCube, to do what the x-box can do in hardware.
PSN ID: Kwaad

I fly this flag in victory!







