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Forums - Nintendo - Do you think Kid Icarus should be Metroid Prime?

In the beginning, Kid Icarus and Metroid were made with the same game engine. Kid Icarus was harder and more linear; Metroid was easier and more non-linear. Both deserved 3D reimaginings - Metroid got that in a spectacular way on the GC and for me was the best game of all time.

I would like this to be done for Kid Icarus - not just in terms of success, but I would like Kid Icarus to borrow heavily from the Metroid series. It wouldn't be that true to the original... but it would be an awesome game.

Kid Icarus would play almost exactly like Metroid Prime, except:

- All sci-fi guns and electric machines replaced by bows/other medieval weaponry and steampunk machines. However, most of the key gameplay elements would be copied, just with a Kid Icarus twist (Missile Expansion -> Arrow Expansion*)

*Don't get worked up about this. I'm giving an example, not saying that exact concept would be used

- Third-person view. The character's appearance is more important than in Metroid.

- Slightly more platforming than shooting. Still an action-focused game, but more of the Metroid Prime style puzzles.

- More cartoony art style. Not Wind Waker, but not Halo either.

 

What would not change from Metroid Prime, but would change from the NES Kid Icarus:

- Non-linear, sprawling world

- Focus on item collection like Missile Expansions and Energy Tanks. Chain of main powerups that unlock the next, like all Metroid games.

-Series of large rooms separated by small passageways (for loading purposes). This would eliminate load times.

- Big, big bosses that are hard. The times between bosses are relatively easy like Prime.

Just NO:

- No darker, adult themes. This is a Nintendo game, not a Metal Gear Solid. The days of the "realistic", "gritty" and "cinematic" game are over. The story will be as simple as Metroid Prime or the original Kid Icarus.

- Pit must not be an adult

--

What do you think?

 



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In quality I hope it will be like Metroid Prime.

I hope for:

Third Person Adventure like Zelda, but with more emphasis on platforming like Mario and with Bow-shooting Wiimote controls like RE4Wii.

I hope for an RPG-like leveling and weapons system, and a deep evolving storyline. Maybe involving a bit Dante-esque story about heaven and hell.

Since Factor 5 will probably make it I guess the style will be quite realistic, which is good. I'm hoping for a dark style (say Shadow of the Colossus). I hope for a very cinematic experience, since that's something Nintendo is lacking. I also guess that's the reason they outsourced it.

Pit should be in his 20's.




Hell no. Kid Icarus should be its own design nothing like Metriod just because it was like it before.
Id be disappointed if it was like Prime.



Benga, that's basically how I'd like the game to turn out, thouhg I'd be perfectly content with a somewhat more cartoony Pit, ala SSBB.

Of course, the fact that it's being made by Factor 5 pretty much ensures that it will have a more realistic look, and that it will have a very cinematic presentation. Just look at Lair. The gameplay may have sucked, but it had one hell of a presentation.

As for items, I think it'd be cool if they combined the item systems of Zelda and MP. Provide powerups ala MP, but also allow Pit to use other cool items ala Zelda.



How about similar to Actraiser 2, but in 3D.



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Soleron said:

In the beginning, Kid Icarus and Metroid were made with the same game engine. Kid Icarus was harder and more linear; Metroid was easier and more non-linear. Both deserved 3D reimaginings - Metroid got that in a spectacular way on the GC and for me was the best game of all time.

I would like this to be done for Kid Icarus - not just in terms of success, but I would like Kid Icarus to borrow heavily from the Metroid series. It wouldn't be that true to the original... but it would be an awesome game.

Kid Icarus would play almost exactly like Metroid Prime, except:

- All sci-fi guns and electric machines replaced by bows/other medieval weaponry and steampunk machines. However, most of the key gameplay elements would be copied, just with a Kid Icarus twist (Missile Expansion -> Arrow Expansion*)

*Don't get worked up about this. I'm giving an example, not saying that exact concept would be used

- Third-person view. The character's appearance is more important than in Metroid.

- Slightly more platforming than shooting. Still an action-focused game, but more of the Metroid Prime style puzzles.

- More cartoony art style. Not Wind Waker, but not Halo either.

 

What would not change from Metroid Prime, but would change from the NES Kid Icarus:

- Non-linear, sprawling world

- Focus on item collection like Missile Expansions and Energy Tanks. Chain of main powerups that unlock the next, like all Metroid games.

-Series of large rooms separated by small passageways (for loading purposes). This would eliminate load times.

- Big, big bosses that are hard. The times between bosses are relatively easy like Prime.

Just NO:

- No darker, adult themes. This is a Nintendo game, not a Metal Gear Solid. The days of the "realistic", "gritty" and "cinematic" game are over. The story will be as simple as Metroid Prime or the original Kid Icarus.

- Pit must not be an adult

--

What do you think?

 

 

 Majora's Mask wants you to play it again.



I think everyone that say: comic, kid icarus etc. doesnt get that the game was and is a very dark theme.

the guy was thrown into the underworld (hence him moving up, like trying to escape the underworld) and there is the reaper man involved which scared me shitless due to its difficult summoning. it doesnt get any darker.

and please, no eggplants. I am still having nightmares....



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Soleron said:

 

Kid Icarus would play almost exactly like Metroid Prime, except:

- All sci-fi guns and electric machines replaced by bows/other medieval weaponry and steampunk machines. However, most of the key gameplay elements would be copied, just with a Kid Icarus twist (Missile Expansion -> Arrow Expansion*)

*Don't get worked up about this. I'm giving an example, not saying that exact concept would be used

- Third-person view. The character's appearance is more important than in Metroid. - Agreed. It'll most definitely be a third person view game.

- Slightly more platforming than shooting. Still an action-focused game, but more of the Metroid Prime style puzzles. - Also agreed, it will most likely involve lots of platforming.

- More cartoony art style. Not Wind Waker, but not Halo either. - I'm inclined to disagree. While it might be quite stylistic, It will most likely be a darker and more realistic looking game.

What would not change from Metroid Prime, but would change from the NES Kid Icarus:

- Non-linear, sprawling world - Yes.

- Focus on item collection like Missile Expansions and Energy Tanks. Chain of main powerups that unlock the next, like all Metroid games.  - So you want Metroid Prime 4: Icarus...

-Series of large rooms separated by small passageways (for loading purposes). This would eliminate load times. - Definetely not. I think we can all agree it won't be like that.

- Big, big bosses that are hard. The times between bosses are relatively easy like Prime. - you think they'd decide to make easy bosses?

Just NO:

- No darker, adult themes. This is a Nintendo game, not a Metal Gear Solid. The days of the "realistic", "gritty" and "cinematic" game are over. The story will be as simple as Metroid Prime or the original Kid Icarus. - This statement is silly

- Pit must not be an adult - I do believe he became an adult at the end of the game. Also, why not?

--

What do you think?

 

So basically you're shooting for a more cartoony styled Metroid Prime.

 

I don't think that's what we're getting. It will share elements of course, but I have a feeling this game will stand out from the crowd with it's gameplay and presentation.

 



I'm a mod, come to me if there's mod'n to do. 

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Serves me right for challenging his sales predictions!

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tehsage said:

 

 Majora's Mask wants you to play it again.

Never played it (I don't like Zelda). Explain.

 



wtf eggplants?



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.