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Forums - Sony - ThrowBack Article "Why the Ps2 will fail"

CrazzyMan said:
GotchayeX,
gears is just another 3rd person shooter, kill swith + graphics, nothing more.
resistance - also just a 1st person shooter, not everyone likes fps.

and now, ZELDA is a MASTERPIECE, every true hardcore gamer, who has Wii, must play this game, or maybe you disagree?

Just because people should play a game doesn't mean that people did buy it ...

  • They could have completed the Gamecube version before they bought a Wii
  • They could have bought a used copy of the Game
  • They could have rented the game from Blockbuster
  • They could have borrowed it from a friend
  • And they may not like the genre regardless of the quality of the game

As a guess I would say that 80% of the games I played on the Gamecube would never have counted in any sales statistics; my friends traded games and I bought a lot of titles used to keep the hobby inexpensive.

I don't know how much of an impact these things would have on the Legend of Zelda but I suspect that the number of people who own a Wii and have played the game is far greater than 50%; as a guess I would say 75% to 80%.



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There have been naysayers for the both the PS1 and PS2, both to be proven wrong. Such articles and opinions were reassurances to gamers like me who rooted for the N64 and GC, yet it was purely compensatory behavoir at best. However, the PS3 is more than living up to its naysaying, Sony pushed it too far and became too wreckless turning it from the most anticipated console of all time into the most hated within the year's space before its launch. Whether the PS3 can recover of not remains to be seen, one thing is for sure, the naysayers were on to something this generation.



Gballzack said:
There have been naysayers for the both the PS1 and PS2, both to be proven wrong. Such articles and opinions were reassurances to gamers like me who rooted for the N64 and GC, yet it was purely compensatory behavoir at best. However, the PS3 is more than living up to its naysaying, Sony pushed it too far and became too wreckless turning it from the most anticipated console of all time into the most hated within the year's space before its launch. Whether the PS3 can recover of not remains to be seen, one thing is for sure, the naysayers were on to something this generation.

I think the difference in this generation will be that the Nintendo DS and Wii were the systems which recieved the blunt of the negative predictions; the Wii will pass many analysts lifetime sales predictions for it by the end of this year.



I'm extremely tickled by this one. Don't get me wrong, I think the PS3 is a great system and it has the potential to show that... but it does NOT have the potential to pick up in sales and come anywhere near the sales of it's predecessors. It's been proven time and time again that below $200 is mass market price (80% of the PS2's sales were at this price), and the PS3 CAN'T hit that. The Xbox 360 will near the end of it's life, though it will probably be too late for that to matter much (the core doesn't count). The Wii will the instant it's sales slow down. The PS3 is great, but please stop trying to justify it's sales. They are bad, live with it. Why do you care if everyone buys what you do?



wow, you're right, it does all sound familiar!

I recall another console in a very similar situation to the PS2. It was originally predicted to do poorly, before launch everyone expected it to fail, it had competition from a juggernaught of gaming that was going to leave it in the dust. Most people expected it to barely sell at all, but it went out of the gate quickly and it sold at about the same speed as the PS2, while the competition that was supposed to destroy it sales wise lagged well behind and never really looked like catching up.

Why that would be the Wii!



Help! I'm stuck in a forum signature!

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CrazzyMan said:
hmmm, what is this thread about now? =)
that ps3 won`t repeat ps2 and psOne success? =))

http://blog.us.playstation.com/2007/06/13/a-quick-look-back-a-strong-push-forward/

In 1995, when we launched the PlayStation, the majority of the gamers were twelve to seventeen year old boys. 2D platform, fighting, racing, and sports games were the norm. Platforms were born and died within five years maximum. There was minimal difference between hardware platforms. We here at Sony championed 3D graphics, CD based technology and a more mature diverse library of games. We believed that our platform had a lifecycle that should survive well beyond the traditional five years. Some of the initial criticism we received was that the hardware was a bit pricey, the system was hard to develop for and the early software line-up needed some work. When we introduced PlayStation 2 in 2000 we received much of the same criticism. When we introduced DVD based storage we were told that CD had more than enough capacity to store game data. In a few short years DVD had all but replaced CD and that storage capacity was being squeezed by the development community. In 2006 the song remained much the same. Most of you know what transpired: 100 million PlayStations and thousands of great games later, the PlayStation had a ten year run and could still be selling today. PlayStation 2 left our original success in the dust and shows no signs of stopping anytime soon.

We fully realize that past success is no guarantee of future success, but it does give you some perspective. We have to bring the games to market that will showcase what the PS3 can do and ultimately entertain you like no other games have. We need to provide proof of what the PS3 can do for you and work tirelessly to improve the value and justify your investment. At the end of the day, it’s always been about the games. To push the boundaries of gaming beyond where they currently lie takes a great deal of risk. I think all the hardware manufacturers are doing that in some way. We could have easily produced PlayStation 2.5 at a slightly increased price over the older model, and driven some nice profits and marginal innovation for a few years but that’s not how we got where we are today. You have to gamble and make major investments in the present that will pay dividends in the future.

We’re working hard to put the best tools in the hands of the development community so they can take you places you never imagined possible. We have more than 15 games coming from our own internal studios alone this year for PS3. Our third party partners will weigh in with a host of great games giving us more than 100 titles by year end on that system alone. At our Gamer’s Day event a few weeks back, we announced 18 exclusive games for PSP. This year, PS2 owners will get a little something for everyone with games like Buzz! and Singstar. Oh, and you certainly can’t forget the PlayStation Network. Right now, we are working on a slew of games and game packs that will be offered through the PlayStation Store in the coming months, including Warhawk, which personally speaking, is the PS3 game I’ve been playing most lately.
Weak launch - DONE.
Some inovations(blu-ray/cell) - DONE.
High Price - DONE.
Big criticism from media - DONE.
To sell over 100 mln. PS3 - IN PROGRESS.

 

LOL @ him claiming people bitched about the PS1's price.

At CES people cheered when the PS1s $300 price point was anounced. Granted, this was right after Sega said the saturn would be $400, but still, no one thought it was insanely expensive.

Let me say this; $600 is twice the price of the PS2 and PS1 - twice. Why is it hard to understand that thats a big issue?



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

sieanr said:
CrazzyMan said:
hmmm, what is this thread about now? =)
that ps3 won`t repeat ps2 and psOne success? =))

http://blog.us.playstation.com/2007/06/13/a-quick-look-back-a-strong-push-forward/

In 1995, when we launched the PlayStation, the majority of the gamers were twelve to seventeen year old boys. 2D platform, fighting, racing, and sports games were the norm. Platforms were born and died within five years maximum. There was minimal difference between hardware platforms. We here at Sony championed 3D graphics, CD based technology and a more mature diverse library of games. We believed that our platform had a lifecycle that should survive well beyond the traditional five years. Some of the initial criticism we received was that the hardware was a bit pricey, the system was hard to develop for and the early software line-up needed some work. When we introduced PlayStation 2 in 2000 we received much of the same criticism. When we introduced DVD based storage we were told that CD had more than enough capacity to store game data. In a few short years DVD had all but replaced CD and that storage capacity was being squeezed by the development community. In 2006 the song remained much the same. Most of you know what transpired: 100 million PlayStations and thousands of great games later, the PlayStation had a ten year run and could still be selling today. PlayStation 2 left our original success in the dust and shows no signs of stopping anytime soon.

We fully realize that past success is no guarantee of future success, but it does give you some perspective. We have to bring the games to market that will showcase what the PS3 can do and ultimately entertain you like no other games have. We need to provide proof of what the PS3 can do for you and work tirelessly to improve the value and justify your investment. At the end of the day, it’s always been about the games. To push the boundaries of gaming beyond where they currently lie takes a great deal of risk. I think all the hardware manufacturers are doing that in some way. We could have easily produced PlayStation 2.5 at a slightly increased price over the older model, and driven some nice profits and marginal innovation for a few years but that’s not how we got where we are today. You have to gamble and make major investments in the present that will pay dividends in the future.

We’re working hard to put the best tools in the hands of the development community so they can take you places you never imagined possible. We have more than 15 games coming from our own internal studios alone this year for PS3. Our third party partners will weigh in with a host of great games giving us more than 100 titles by year end on that system alone. At our Gamer’s Day event a few weeks back, we announced 18 exclusive games for PSP. This year, PS2 owners will get a little something for everyone with games like Buzz! and Singstar. Oh, and you certainly can’t forget the PlayStation Network. Right now, we are working on a slew of games and game packs that will be offered through the PlayStation Store in the coming months, including Warhawk, which personally speaking, is the PS3 game I’ve been playing most lately.
Weak launch - DONE.
Some inovations(blu-ray/cell) - DONE.
High Price - DONE.
Big criticism from media - DONE.
To sell over 100 mln. PS3 - IN PROGRESS.

 

LOL @ him claiming people bitched about the PS1's price.

At CES people cheered when the PS1s $300 price point was anounced. Granted, this was right after Sega said the saturn would be $400, but still, no one thought it was insanely expensive.

Let me say this; $600 is twice the price of the PS2 and PS1 - twice. Why is it hard to understand that thats a big issue?

You obviously were too young or just have amnesia because back then at the CES events Sony was pretty much laughed at for thinking they could jump into a market that they had little to no experience in and was dominated by two giants at the time. Nobody "cheered" and yes the general consensus was that for Sony to even think of pricing it's console that high (and it was considered high at the time) with the competition it had was, again, laughable and to some, showed they didn't know what they were doing.

I was there and I remember very well because I was one of the few the was ridiculed by my pears at my notion that, based on Sony's business strategy model and it's ideas and Ideals of where they wanted to take their technology and gaming as a whole, I felt Sony had a very good chance to challenge the two giants and I jumped on board almost immediately. Yes I was sneekered at but hey, they all ended up buying PSs anyway.

 



If you want a more realistic take on the expectations for the PS2 back near launch, I'd recommend reading the Ars Technica dissection of the Emotion Engine:

 http://arstechnica.com/reviews/hardware/ee.ars

What is hysterical in their summary is that what they wrote in 2000 re: the PS2 is being parroted nearly verbatim now about the PS3.

From the 'Conclusion' section on Page 7:

"Not only does the Emotion Engine have horsepower under the hood, but its aggressively new, cutting-edge design means that it's going to take a while for developers to really learn to use all that power. It'll be interesting to see if the PC has caught up with the PS2 by the time PS2 developers figure out how to exploit this hardware to its fullest potential.

Although I've stated repeatedly that the PS2's number one application is 3D gaming, neither Sony nor Toshiba (Toshiba designed the Emotion Engine, and Sony licenses it) are going to sit by and let this hardware get pigeonholed in that application space. Sony has invested big, big money (I think it's around $100 million) in developing non-game applications for the PS2. So by the time the PS2 goes stateside, we should see other types of software available for it. This device is going to be the centerpiece of Sony's assault on the world's living rooms, so you can bet they'll milk it for all they can. 

Toshiba is also planning to leverage the Emotion Engine in other markets. I don't have any details, but I'd imagine that before too long we can expect to see a whole range of devices based on this chip. As far as its options in the embedded market, it's not exactly the lowest power device available."

Uh-huh ... it's not a games machine, it's really a super-computer and entertainment hub, plus it has power so incomprehensible you won't believe what's being rendered on it in three years or so, heck we probably won't need another console for 10 more years, and even Toshiba is so convinced in the chipset they're going to eventually put it in everything from toasters to TVs!

LOL!

Emotion Engine (2000) = Cell (2006) 

/ sarcasm
// ok, not really