NJ5 said:
MikeB said:
NJ5 said:
MikeB said:
You made a false distinction, the main RAM situation on 360 and PS3 is similar in terms of size to work with. Only thing you would do differently is design the game engine differently to suit either console's architecture. The PS3 also has a default haddrive, which could be used for something like virtual memory on the PC.
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What false distinction did I make? As far as I know, my statement was totally accurate and I stand by it:
On the PS3, system RAM is 256 MB (the other 256 MB are graphical memory). On the 360, there's no distinction between graphical/system memory, it's just a total of 512 MB to be divided as developers prefer.
wtf...
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The fast XDR Ram in the PS3 can also be divided as developers prefer.
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What's new there? 256 MB of System RAM which can be used as developers prefer, why would anyone expect anything different and in what way did I contradict that in my post?
You truly are the master of spin.
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On a PC you can't use CPU memory for the graphics card unlike is the case with regard to the PS3's GPU. Cheap unified memory solutions on the PC (like some laptops) are similar as the 360's situation. This is a cheaper but less powerful approach as only CPU or GPU can access the memory at a time.
Technically it's far better for the GPU to be able to access its own memory and the CPU to be able to access its own memory simultaneously. Bandwidth is very important to a GPU, low latency is very important to CPUs, both are negatively impacted with a unified memory setup.