| MikeB said:
You made a false distinction, the main RAM situation on 360 and PS3 is similar in terms of size to work with. Only thing you would do differently is design the game engine differently to suit either console's architecture. The PS3 also has a default haddrive, which could be used for something like virtual memory on the PC. |
What false distinction did I make? As far as I know, my statement was totally accurate and I stand by it:
On the PS3, system RAM is 256 MB (the other 256 MB are graphical memory). On the 360, there's no distinction between graphical/system memory, it's just a total of 512 MB to be divided as developers prefer.
wtf...
My Mario Kart Wii friend code: 2707-1866-0957







