bouzane said: I must correct myself, the game I was referring to was Pitfall 2, not the original. |
Pitfall 2 didn't scroll horizontally either--just vertically.
I don't see how it's possible to say Super Mario Bros was an incremental improvement over other platformers. It was, most definitely, the first fluidly scrolling platformer, and the level design and variety is light years ahead of games that came before it. There's a reason Mario Bros is #1 on a ton of lists of greatest games of all time (in comparison with their own time periods) and Pitfall and the like aren't. Each improvement in SMB mighth ave been incremental over that which came before, but when you add up all of those incremental improvements (and there were a ton in that one game), it did completely redefine platforming.
Another way to think about it--Pitfall is nearly unplayable these days because of it's crudity, simplicity and just complete lack of interesting gamepay. SMB is still playable because despite some crudity of it's own there's a complexity that Pitfall doesn't have, and a playability that transcends time periods in the same way earlier games like Pac-Man and Donkey Kong do, or the way Tetris does. And that's because platforming as we know it began with SMB.
Atari 7800 (Sold), Intellivision (Thrown out), Gameboy (Lost), Super Nintendo (Stolen), Super Nintendo (2nd copy) (Thrown out by mother), Nintendo 64 (Still own), Super Nintendo (3rd copy) (Still own), Wii (Sold)
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