By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Pitfall was 1982.

Donkey Kong was 1981.

But in both games once you started a jump you couldn't turn around in mid-air.

Then with SMB1, he completely re-invented it with adding much more control to jump height, jump distance, jump speed, running speed, ducking/sliding, etc., completely revolutionizing the control and freedom you have with your character.