looks good for a third party wii game.

Nintendo Network ID: Sherlock99

I guess it looks okay... But It doesn't look alll that great...

Whenever I hear about a boxing game being developed, I think "Who would ever want to buy that?"
And then I think, "MAN I LOVE SUPER PUNCH-OUT!!" and go play through it for the 200th time.
If any boxing game could be that good again, I would consider it.
|
Hates Nomura. Tagged: GooseGaws - <--- Has better taste in games than you. |
am I the only one who thought it was the most repetitive fighting game I've ever seen in my years of gaming?
Frankly, if you own a Wii, stick with Wii boxing.
Soriku (Feb 10/08): In 5 years the PS3/360 will be dead.
KH3 bet: "If KH3 comes to Wii exclusive, I will take a 1 month of sig/avatar by otheres open a thread apologize and praise you guys' brilliance." http://vgchartz.com/forum/thread.php?start=50&id=18379
Original cast: Badonkadonkhr, sc94597 allaboutthegames885, kingofwale, Soriku, ctk495, skeezer, RDBRaptor, Mirson,
^^^
You never even played it yet, how can you tell or you're just trolling again?
end of core gaming days prediction:
E3 2006-The beginning of the end. Wii introduced
E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.
E3 2010- Tape runs out
http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg
| kingofwale said: am I the only one who thought it was the most repetitive fighting game I've ever seen in my years of gaming? Frankly, if you own a Wii, stick with Wii boxing. |
you dont own a wii so stick with the sony forums lol jk
This post was dedicated for xbrawlx and kingofwale:
IGN: The game looks really good on Wii. What are you most proud of technically/visually speaking?
Trey: Thanks very much for the compliment. Our Art and Art tech teams are very good at what they do and all very excited to be working on something that is "outside of the box" so to speak. It's really allowed each of them get their creative juices going and to add their own unique stamp to their work. I think the results speak to their passion and pride for what they do. Honestly, I'm really proud of the quality of all of our visuals. It only takes one crappy texture, particle effect or animation to bring the whole house down and I think we're very strong across the board. One of the first knocks against Wii titles, especially when they have PS3 and 360 cousins, is that the visuals are going to take a significant hit. Well, our guys accepted the challenge and set out to use what we had to work with and push it to where it has never gone before. They made some very smart decisions early on with their unique stylization of the characters and environments and they've been getting better and better ever since.
IGN: Nintendo fans are still waiting for the Wii equivalent of Punch Out! Is FaceBreaker it?
Trey: In spirit, that has certainly been one of our main goals from the very beginning. We're all huge fans of the Punch-Out series and love and respect it for way too many reasons to count. But in practice, Punch-Out was essentially a single player puzzle game and we wanted to deliver much, much, more than just that. We've got a solid single player mode that is very similar to and inspired by games like Punch-Out, but we knew that we needed more than just a 12 character ladder tournament that took a couple of hours to complete and then you're done with it. We want to make sure you get your money's worth with FaceBreaker K.O. Party and I think we have.
IGN: Any final words for Nintendo fans anticipating the project?
Trey: We've really poured our heart and souls into making FaceBreaker K.O. Party the "ultimate multiplayer game" on the Wii. Designed and developed by Wii gamers, for Wii gamers, and delivering on what Wii gamers want and deserve to play. It is our hope that FaceBreaker K.O. Party ends up right next to Wii Sports on your shelf and is added to your regular rotation of games to play when friends come over and want to game it up on the Wii. Thanks IGN!
end of core gaming days prediction:
E3 2006-The beginning of the end. Wii introduced
E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.
E3 2010- Tape runs out
http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg
wow!! seems awesome to me! nice graphics, if the gameplay is good as well.... :)

As for the gameplay:
IGN: FaceBreaker is also coming to PS3 and 360. Explain to us the differences between those versions and the Wii title.
Trey: The PS3 and 360 versions of FaceBreaker are rockin' and really take advantage of the platforms they are appearing on. They're super fast, super responsive, and super purty. With FaceBreaker K.O. Party on the Wii, we really focused on using the strengths of the Wii and catering to the needs and wants of Wii gamers. I'd say the 3 biggest differences between the PS3/360 versions of FaceBreaker and FaceBreaker K.O. Party on the Wii are the Controls, the Visual Style, and the exclusive Multiplayer modes.
IGN: So break it down for people who still don't know. What exactly do you do in the game?
Trey: All kinds of stuff! Each and every character has an arsenal of offensive and defensive moves that result in multiple match-ups and strategies. It really depends on who you're fighting with and how you want to fight. Now as far as what you, the gamer, does? You get a bunch of friends over to your house, get up off the couch, and duke it out while passing the controllers back and forth and having a great time! In all seriousness, we set out to make to make "THE GAME" that you want to have on hand anytime you have friends over and want to game it up on the Wii. I know you guys have heard that line before, but we're doing our very best to deliver.
IGN: How different is FaceBreaker K.O. Party from, say, EA's Fight Night series?
Trey: Outside of both franchises featuring characters that wear boxing gloves and fight in rings I'd say they really couldn't be more different. We set out to create something with some old school arcade flavor, but with all of the bells, whistles, and Wiimotes we have to play with today. It was important for us from the get-go not to take ourselves too seriously. It sounds really cheesy, but we came up with a catch phrase early in development that has helped us keep on the right track - "LOL Entertainment." We're hoping that FaceBreaker literally makes you and your friends laugh out loud at all of the crazy things you can do in the ring…and to your opponent's face.
IGN: How do the Wii controls work?
Trey: There are a whack load of buzz words that people toss around when talking about controls on the Wii, but the two that we've been razor-sharp focusing on are intuitiveness and responsiveness. In doing our research on what games have been the most successful at these two things, we kept circling back around to Wii Sports. With intuitiveness, we wanted each and every gesture to match what your character is doing on the screen…from Jabs, to Charge Punches, to Breakers (our Super Punches). There's a deep satisfaction that takes place when this happens, and we see this as a key ingredient to being successful on the Wii. And responsiveness… if your character isn't doing what you want them to do, when you want them to do it, it becomes less about strategy and more of a "Flailfest" where whoever "waggles" fastest wins - and that is lame. We knew we needed to nail that 1 to 1 responsiveness or it wasn't even worth showing up to the ballpark. There's an additional level of immersion that takes place when Wii controls deliver on the intuitiveness AND responsiveness fronts. Bottom line, we know the controls are our bread and butter and we've invested in them accordingly.
YEP, even the gameplay was promising...
end of core gaming days prediction:
E3 2006-The beginning of the end. Wii introduced
E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.
E3 2010- Tape runs out
http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg
| kingofwale said: am I the only one who thought it was the most repetitive fighting game I've ever seen in my years of gaming? Frankly, if you own a Wii, stick with Wii boxing. |
I agree.
The game looks good, and I like its style... but it's not really a boxing game. It's a fighter with a boxing theme. I feel like I'm slicing hairs, but the key ingredient would be the first person perspective.
I was really hoping that this game was going to be Punch Out Wii, but it looks like it's going on the enormous pile of released and upcoming fighting games on the Wii.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.