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leo-j said:

Uncharted looks better than NG2, and it was only using 15% of the CELL's graphicle potential.

1. There is no install

2. It runs at 30fps

With this said if there was to say a 500mb-1gb install the game would run at 60fps(or if naughty dog tried harder by using more of the CELL than they did with uncharted).

 

 Which is bullshit off course, the game DOES have a dynamic install, its just invisible for the user.

A few gigs of memory on the PS3 HD is reserved for just that purpose and used as heap by all games.



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leo-j said:
MrMarc said:

Until the PS3 begins showing a constant stream of titles that look (and perform) significantly more advanced than the 360, and it's multiplatform games look (and perform) better - I don't think the PS3 can RIGHTFULLY be called the more powerful platform or at least the graphically superior platform.

Fact is - right now the smoother gaming experience is on the 360.

 

 Isnt MGS4, GT5, and UNCHARTED enough to prove that, NO 360 GAME matches these 3 at a technicle perspective.

 

 

No because none of those games are out of 360`s specs

Fishie said:
leo-j said:

Uncharted looks better than NG2, and it was only using 15% of the CELL's graphicle potential.

1. There is no install

2. It runs at 30fps

With this said if there was to say a 500mb-1gb install the game would run at 60fps(or if naughty dog tried harder by using more of the CELL than they did with uncharted).

 

 Which is bullshit off course, the game DOES have a dynamic install, its just invisible for the user.

A few gigs of memory on the PS3 HD is reserved for just that purpose and used as heap by all games.

Its invisible to the user? Are you sane?

The gigs stored on to the PS3 are for firmware/OS upgrades.

Which is around 5GB, if what you say were true then why doesnt Uncharted install to the HDD, and is pop in and play?

 

 



 

mM

Simple really. You cant compare graphics on multi-platforms because they are limited to both consoles.

The only true comparison you can do is when games are specifically designed for each console to get the best out of each system. The PS3 exclusives absoulty kill the 360 exclusives in the graphics department, look at MGS4, Uncharted, GT5P and then look at Halo and Gears.

There is your answer.

PS3>360



Mifely said:
The 360's GPU has a small edge in performance over the PS3's, as I understand it, but this doesn't usually show through in games, nor does the different memory architecture, as 360 apps tend to either split the 360's memory down the middle, making the architecture effectively the same as the PS3, or they use more memory for the CPU/app, and less for graphics.

The only real potential (note that this rarely means "realized", except for occasional exclusive titles) difference between the two platforms is this: The SPUs can act as "GPU helpers", and very powerful ones at that. In addition, there's a CPU side of graphics that the... uninformed.. tend to discount. Namely, animation performance -- blending animations is a colossal amount of work for a processor to do, and this is exactly the kind of thing the Cell excels at. It doesn't matter how many polygons you can push to the screen, if your animation blending was too slow to handle a large blend stack, or you only have a few animated characters onscreen at once. The PS3 blows the socks off the 360 in this dept -- but you'll never see cross-platform games perform differently due to this fact (except *maybe* team sports titles, eventually...), because the game needs to be designed fundamentally different to take advantage of it. As an example, you design your game to have 10 characters onscreeen at once... or 50. One way shows the power of the Cell, and causes you to lose a heckuva lot of money on your 360 port, and the other way makes both versions less impressive, but allows you to design the game to focus on the less impressive design.

You'll only ever see the difference in the exclusives, and even then not a signifigant number of them. Platform focus is why 1st/2nd party exclusives (like Uncharted, Heavenly Sword, MGS4, etc.) look so good compared to cross-platform games. As a general rule, the PS3's platform exclusives will tend to outdo the 360s, because it is, indeed, more capable -- it has much more disc space, and your game design can focus on things that the 360 cannot handle.

Games like Heavenly Sword used very early versions of PS3 middleware, I would wager, but you can still see a bazillion characters onscreen, animating in the very first scene of the game. The 360 would have to make due with billboarded characters, or by instancing rendered meshes, post-skinning (a la Dynasty Warriors -- the characters would number greatly, but they'd all be in the same animation state, or small subset of states). On the PS3, every guy can be animating in his own way, thanks to the Cell.

In my opinion, most users aren't going to notice such a thing, unless the game design somehow really takes this advantage in stride. Not many games do, or probably ever will. If they do, they'll be pretty impressive, though.

Its as if you actually designed it yourself, good job

 



 

mM
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Mifely said:
The 360's GPU has a small edge in performance over the PS3's, as I understand it, but this doesn't usually show through in games, nor does the different memory architecture, as 360 apps tend to either split the 360's memory down the middle, making the architecture effectively the same as the PS3, or they use more memory for the CPU/app, and less for graphics.

The only real potential (note that this rarely means "realized", except for occasional exclusive titles) difference between the two platforms is this: The SPUs can act as "GPU helpers", and very powerful ones at that. In addition, there's a CPU side of graphics that the... uninformed.. tend to discount. Namely, animation performance -- blending animations is a colossal amount of work for a processor to do, and this is exactly the kind of thing the Cell excels at. It doesn't matter how many polygons you can push to the screen, if your animation blending was too slow to handle a large blend stack, or you only have a few animated characters onscreen at once. The PS3 blows the socks off the 360 in this dept -- but you'll never see cross-platform games perform differently due to this fact (except *maybe* team sports titles, eventually...), because the game needs to be designed fundamentally different to take advantage of it. As an example, you design your game to have 10 characters onscreeen at once... or 50. One way shows the power of the Cell, and causes you to lose a heckuva lot of money on your 360 port, and the other way makes both versions less impressive, but allows you to design the game to focus on the less impressive design.

You'll only ever see the difference in the exclusives, and even then not a signifigant number of them. Platform focus is why 1st/2nd party exclusives (like Uncharted, Heavenly Sword, MGS4, etc.) look so good compared to cross-platform games. As a general rule, the PS3's platform exclusives will tend to outdo the 360s, because it is, indeed, more capable -- it has much more disc space, and your game design can focus on things that the 360 cannot handle.

Games like Heavenly Sword used very early versions of PS3 middleware, I would wager, but you can still see a bazillion characters onscreen, animating in the very first scene of the game. The 360 would have to make due with billboarded characters, or by instancing rendered meshes, post-skinning (a la Dynasty Warriors -- the characters would number greatly, but they'd all be in the same animation state, or small subset of states). On the PS3, every guy can be animating in his own way, thanks to the Cell.

In my opinion, most users aren't going to notice such a thing, unless the game design somehow really takes this advantage in stride. Not many games do, or probably ever will. If they do, they'll be pretty impressive, though.

Seriously, where do you guys get this crap?

Even if what you said would be true it would mean that in a game with lets say 100 NPC`s onscreen all going trough unique motion that the data would have to be loaded for every single one of those chara`s independant from the others(instead of just using distancing and crowd physics).

Data for a hundred characters loaded individually?

 



Fishie said:Seriously, where do you guys get this crap?

Even if what you said would be true it would mean that in a game with lets say 100 NPC`s onscreen all going trough unique motion that the data would have to be loaded for every single one of those chara`s independant from the others(instead of just using distancing and crowd physics).

Data for a hundred characters loaded individually?

 

 

 Fishie?

I wouldnt be suprised.

Anyhow if you have played heavenly sword you would know exactly what he is talking about, there are around at least 5k maybe 6k enemies on screen, all of them have there own AI, one of the most impressive things about heavenly sword as well.



 

mM
leo-j said:
Fishie said:
leo-j said:

Uncharted looks better than NG2, and it was only using 15% of the CELL's graphicle potential.

1. There is no install

2. It runs at 30fps

With this said if there was to say a 500mb-1gb install the game would run at 60fps(or if naughty dog tried harder by using more of the CELL than they did with uncharted).

 

 Which is bullshit off course, the game DOES have a dynamic install, its just invisible for the user.

A few gigs of memory on the PS3 HD is reserved for just that purpose and used as heap by all games.

Its invisible to the user? Are you sane?

The gigs stored on to the PS3 are for firmware/OS upgrades.

Which is around 5GB, if what you say were true then why doesnt Uncharted install to the HDD, and is pop in and play?

 

 

I am a lot more knoledgeable and sane then you are thats for sure.

Dont tell me you are stupid enough to believe the firmware(which isnt even stored on the HDD to begin with)/OS are 5 gigs large?

 

It is for on the fly installation of files to circumvent the shitty speed of the BD drive.

 



Fishie said:I am a lot more knoledgeable and sane then you are thats for sure.

Dont tell me you are stupid enough to believe the firmware(which isnt even stored on the HDD to begin with)/OS are 5 gigs large?

 

It is for on the fly installation of files to circumvent the shitty speed of the BD drive.

 

Its already been said that the only reason why the HDD has 5 gigs of data stored onto the system is for firmware.

The ps3 does not use any of this so called "fly installation" if this were true there wouldnt be any install needed for games since it has 5GB to manage with.

 

 



 

mM
leo-j said:
Fishie said:Seriously, where do you guys get this crap?

Even if what you said would be true it would mean that in a game with lets say 100 NPC`s onscreen all going trough unique motion that the data would have to be loaded for every single one of those chara`s independant from the others(instead of just using distancing and crowd physics).

Data for a hundred characters loaded individually?

 

 

 Fishie?

I wouldnt be suprised.

Anyhow if you have played heavenly sword you would know exactly what he is talking about, there are around at least 5k maybe 6k enemies on screen, all of them have there own AI, one of the most impressive things about heavenly sword as well.

 

 

Yup all individual, must be why they showed me their CROWD system all those years ago.