Too Human could very easily be the 360's Haze. Original IP is risky business these days. It has nothing to do with console wars or fanboys. It has to do with whether or not it's a good game.
Too Human could very easily be the 360's Haze. Original IP is risky business these days. It has nothing to do with console wars or fanboys. It has to do with whether or not it's a good game.
It seems expectations are pretty low for Too Human(and being lowered all the time!)...Which will lead too a lot of eating of crow when the game turns out to be a pretty decent(but not mind blowing)action rpg...Sales will also surprise.
Playing: Borderlands(great co-op,HUGE amount of content),Too Human(better late than never lol),Saints Row 3(Penetrator ftw),Minecraft 360,Harry Potter Lego.
Patiently waiting for: Tomb Raider, Borderlands 2
Spartan good job on posting the article. Ive read lots of plytests that magazines have had(mostly 4 hour plays) and they seemed to like it. But sont have a go at Spartan he merely posted the sites views. Not his own. The fanboyism can get out of place sometimes. And yes 360 fanboys do it to. I hope Too Human turns out 8 or higher. But I guess we wont know untill it's out.
| Domicinator said: Too Human could very easily be the 360's Haze. Original IP is risky business these days. It has nothing to do with console wars or fanboys. It has to do with whether or not it's a good game. |
It needs to be noted that the 360 has been extremely succesful at birthing new IP's... Lost Planet, Saint's Row, Bioshock, Gears of War, Mass Effect, Dead Rising, Crackdown... all new IP's, all over 1 million sales.
The game will be good if you are an Action RPG fan and bad if you are a hack and slash fan. I'm very surprised that people are making comparisions to Haze and Liar. Firstly, Haze and Liar did not try to innovate anything and were simply following the trend of there respective genres.
Too Human is innovation in so many ways. I find it hard to believe that this game will suck as many have stated.
Time will tell I guess
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