Am I the only one to think the Gekkos in the prologue cutscenes sound like cows? O_o
Okay sorry that was off topic. XD
Well many people enjoy cutscenes... It's just a matter of tastes really. The story looks interesting.
Am I the only one to think the Gekkos in the prologue cutscenes sound like cows? O_o
Okay sorry that was off topic. XD
Well many people enjoy cutscenes... It's just a matter of tastes really. The story looks interesting.
DTG said:
Planescape was good but not amazing. MGS games have far more in depth and lengthy philosophical exposition than Torment did. The 8 circles of Zerthimon and ending dialogue were thought provoking but besides that there wasn't enough discussion on the subjects the game wished to adress. |
We've had this argument before, and if you can't see the thematics and simbology embedded in the gameplay of Planescape: Torment, then I'm afraid you'll never see the 'light'.
shio said:
We've had this argument before, and if you can't see the thematics and simbology embedded in the gameplay of Planescape: Torment, then I'm afraid you'll never see the 'light'. |
This guy thinks MGS is deeper than any movie or book. I'm pretty sure that he is far beyond salvation.
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"
why don't they just turn it into a damn movie and be done with it ?..
alpha_dk said:
I don't think games are below me. Halflife (and 2), for example, had an *excellent* story... you were given more than enough information by *doing* things to get excellent characterizations, a superb plot, as well as a decent (but not great) dialog on the limits of humanity through the use of background audio clips, television clips, and stuff like that; you don't need a character to flat out say, "Are the combine and those ruled by them any more human than the zombies and headcrabs they oppose? Once human progression is given to the care of others to maintain, can we really be called human any more? If we deny ourselves the right of self-determination of our future, aren't we just the same as the Zombies and Headcrabs we profess to hate?" All of that information is expressed extremely well in HL2, and other games do it as well or better than HL2. None of the ones I am thinking of resort to heavy-handed dialog to portray these themes. Art, Philosophy and Video Games can go hand-in-hand; I don't believe that there is anything intrinsically better about heavy-handed cut-scene-ridden games than a game that forces you to expand the themes for yourself; which, as I understand DTG's argument is what he's saying. If I am wrong about his argument, than I apologize; but since he hasn't responded, I haven't gotten clarification on his beliefs. |
Holy shit, do you really think Valve made HL2 to be interpreted like that? Do you think that while drawing up the story for the game, the thought process went any further than "Hey guys, I came up with a cool idea for the Combine and a dystopian future." I mean, it's great if Valve did it on purpose (links of interviews?), but I think a lot of you are trying to read more into games than the game developers themselves intended. All in the interest of having some pseudo-intellectual conversation. On a gaming website no less. Well, game sales website.
? what this thread still going?
...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...
PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk
really miss the VGCHARTZ of 2008 - 2013...
bobobologna said:
Holy shit, do you really think Valve made HL2 to be interpreted like that? Do you think that while drawing up the story for the game, the thought process went any further than "Hey guys, I came up with a cool idea for the Combine and a dystopian future." I mean, it's great if Valve did it on purpose (links of interviews?), but I think a lot of you are trying to read more into games than the game developers themselves intended. All in the interest of having some pseudo-intellectual conversation. On a gaming website no less. Well, game sales website. |
What do you think the Stalkers are supposed to represent then?
Please, PLEASE do NOT feed the trolls.
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alpha_dk said:
What do you think the Stalkers are supposed to represent then? |
Represent? Nothing. Maybe you see something there, but unless you can show me an interview where ANYONE from the HL2 development team talks about what message they were trying to get across, I'm going to say that everyone is picking at air. It's like those people who think they see Jesus' face on a piece of toast. Well, okay, it's not that bad, but it's still annoying to see people extol the philosophical meaning behind plain crap like most video games.
| rocketpig said: Oh, cut-scene based games can tell a good story. That wasn't my point. My point that any cut-scene heavy game is avoiding the strengths of the medium and instead trying to turn it into a more familiar medium with more limitations, like movies. |
Amen
| rocketpig said: Oh, cut-scene based games can tell a good story. That wasn't my point. My point that any cut-scene heavy game is avoiding the strengths of the medium and instead trying to turn it into a more familiar medium with more limitations, like movies. |
Why must every aspect of a mans work embrace the "strength" of a medium? Do many books not contain pictures in them? Do many movies not contain written references in them? Wy should a game limit itself to a particular style when it can blend several together - namely movies and games? The gameplay is still there however the story is presented as a movie blending two mediums in a stroke of a genius, something most artists wish to achieve.