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DTG said:
shio said:

I'm tired of this argument, so I'll just say:

If you want to see a game that CRUSHES Metal Gear Solid in story, storytelling, interactivity, complexity, depth and writing, go play Planescape: Torment (which uses almost no cutscenes).

 

Planescape was good but not amazing. MGS games have far more in depth and lengthy philosophical exposition than Torment did. The 8 circles of Zerthimon and ending dialogue were thought provoking but besides that there wasn't enough discussion on the subjects the game wished to adress.

We've had this argument before, and if you can't see the thematics and simbology embedded in the gameplay of Planescape: Torment, then I'm afraid you'll never see the 'light'.