alpha_dk said:
Shameless said:
MGS is the game equivalent of Japanese cartoons. Poor clichéd storyline with some semblance of morality and a huge rabid fanbase that watch everything to do with the subject.
Some of you people suprise me, though. From reading your posts I feel like I've fallen into one of those pretentious art forums and it's suprising that you enjoy this entertainment medium at all. Maybe you should go and read some Nietzche instead of complaining about a game that is so obviously below you.
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I don't think games are below me. Halflife (and 2), for example, had an *excellent* story... you were given more than enough information by *doing* things to get excellent characterizations, a superb plot, as well as a decent (but not great) dialog on the limits of humanity through the use of background audio clips, television clips, and stuff like that; you don't need a character to flat out say,
"Are the combine and those ruled by them any more human than the zombies and headcrabs they oppose? Once human progression is given to the care of others to maintain, can we really be called human any more? If we deny ourselves the right of self-determination of our future, aren't we just the same as the Zombies and Headcrabs we profess to hate?"
All of that information is expressed extremely well in HL2, and other games do it as well or better than HL2. None of the ones I am thinking of resort to heavy-handed dialog to portray these themes.
Art, Philosophy and Video Games can go hand-in-hand; I don't believe that there is anything intrinsically better about heavy-handed cut-scene-ridden games than a game that forces you to expand the themes for yourself; which, as I understand DTG's argument is what he's saying.
If I am wrong about his argument, than I apologize; but since he hasn't responded, I haven't gotten clarification on his beliefs.
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