Profcrab said:
In video games there will never be true open choice. The pure attempt making RPG video games comes from Bethesda, however, that can also show the limitation of the medium in that respect. If a game has a story, your options will always be limited. However, a video game RPG can have the character, within the confines of the setting, reflect some of the players whims. This does mean that the story has to have more avenues and options. It will never be a pure RPG though. Most JRPGs though don't have any of that choice that would define an RPG in the most basic sense. I give that post a 9.7. |
They rarely gave you meaningful choices by forcing your hand... but the main character stayed more "everyman". Very few times did your main character do something where you said "why the hell would you do that..."
and make some REALLY dumb choice.
For example with a nameless protaganist you often got the choice of say a character is trying to lead you into an ambush... and it couldn't be any more obvious.
You can actually choose to distrust the person... and then they pull out a knife on some kid or something, and your lead into the ambush anyway.
vs current RPGS where people get led into the ambsuh following the guys long black hat and cape... while the villains keeps saying "you'll really get the POINT!" twirling his thin mustached the whole time with the other hand holding a big sack of money with dollar signs on it.