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memory2zack said:
Also, in RPGs there´s a need to be a starting point and a goal with a strong story and plot catch the player´s attention. Otherwise you get sidetracked and wander pointlessly. P&P RPGs always had a begin and an ending, and didn´t have any "sidequests".

Obviously you never role-played in any of my parties. We never accomplished shit. It wall all "side quests" that we generally made up on the fly, usually resulting in at least one dead party member and at least 75% of the rest of the party jailed for one reason or another.




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